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Core/Items: Calculating item level + organized iterating over items (#26276)
* Unified iterating player items into a single function Co-authored-by: Shauren <shauren.trinity@gmail.com>
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@@ -1364,6 +1364,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
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if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
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pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
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pCurrChar->UpdateAverageItemLevelTotal();
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pCurrChar->UpdateAverageItemLevelEquipped();
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m_playerLoading.Clear();
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// Handle Login-Achievements (should be handled after loading)
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