From a8fa8cf86c92323d0b18294bc2884aa5dbf342f4 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 21 Aug 2018 21:31:21 +0200 Subject: [PATCH] Core/Texts: tempoarily disable guid sending for creature text sounds in order to fix death sounds of several bosses --- src/server/game/Texts/CreatureTextMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 4bbfbed201e..967b8e71d72 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -307,7 +307,7 @@ void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, WorldPacket data(SMSG_PLAY_SOUND, 4 + 8); data << uint32(sound); - data << uint64(source->GetGUID()); + // data << uint64(source->GetGUID()); Todo: find out why some maps prevent the sound from appearing SendNonChatPacket(source, &data, msgType, whisperTarget, range, team, gmOnly); }