[8237] Apply attack power multiplier to creature bonus attackpower. Author: Lynx3d

Note: mindmg/maxdmg in creature_template expected including attackpower part in its.
    attackpower field only show part of attackpower not affected by AP multiplier.

    Thanks also to Seizer for take part in reseach and patch review.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-30 11:02:07 +08:00
parent 7f6926dd3b
commit a94cccbf4d
3 changed files with 8 additions and 2 deletions

View File

@@ -863,7 +863,9 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
/* difference in AP between current attack power and base value from DB */
float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);