Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.h
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Vincent_Michael
2013-03-10 01:08:55 +01:00
200 changed files with 1198 additions and 473 deletions

View File

@@ -766,7 +766,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
ASSERT(player);
ASSERT(creature);
// TODO: 100 is a funny magic number to have hanging around here...
/// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, creature);
@@ -852,7 +852,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
ASSERT(player);
ASSERT(go);
// TODO: 100 is a funny magic number to have hanging around here...
/// @todo 100 is a funny magic number to have hanging around here...
GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
player->PlayerTalkClass->ClearMenus();
return tmpscript->GetDialogStatus(player, go);
@@ -918,7 +918,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{
// TODO: Implement script-side battlegrounds.
/// @todo Implement script-side battlegrounds.
ASSERT(false);
return NULL;
}