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Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.h src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Spells/spell_mage.cpp src/server/shared/Packets/ByteBuffer.h
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@@ -766,7 +766,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
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ASSERT(player);
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ASSERT(creature);
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// TODO: 100 is a funny magic number to have hanging around here...
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/// @todo 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->GetDialogStatus(player, creature);
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@@ -852,7 +852,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
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ASSERT(player);
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ASSERT(go);
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// TODO: 100 is a funny magic number to have hanging around here...
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/// @todo 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->GetDialogStatus(player, go);
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@@ -918,7 +918,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
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Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
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{
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// TODO: Implement script-side battlegrounds.
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/// @todo Implement script-side battlegrounds.
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ASSERT(false);
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return NULL;
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}
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