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Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
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@@ -347,7 +347,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
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//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
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if (_player->GetLevel() > bg->GetMaxLevel())
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{
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TC_LOG_DEBUG("network", "Player %s (%s) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
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TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
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_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
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battlefieldPort.AcceptedInvite = false;
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}
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