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Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
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@@ -66,7 +66,7 @@ inline bool ValidateMessage(Player const* player, std::string& msg)
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{
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if (isNasty(c))
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{
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TC_LOG_ERROR("network", "Player %s (%s) sent a message containing invalid character %u - blocked", player->GetName().c_str(),
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TC_LOG_ERROR("network", "Player %s %s sent a message containing invalid character %u - blocked", player->GetName().c_str(),
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player->GetGUID().ToString().c_str(), uint32(c));
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return false;
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}
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