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Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c4)
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@@ -112,7 +112,7 @@ void WorldSession::HandleMoveWorldportAck()
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if (!player->GetMap()->AddPlayerToMap(player, !seamlessTeleport))
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{
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TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%s) to map %d (%s) because of unknown reason!",
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TC_LOG_ERROR("network", "WORLD: failed to teleport player %s %s to map %d (%s) because of unknown reason!",
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player->GetName().c_str(), player->GetGUID().ToString().c_str(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
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player->ResetMap();
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player->SetMap(oldMap);
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