Core/Logs: Log full guid instead of just low guid, part 2

(cherry picked from commit 3def52c1c4)
This commit is contained in:
Giacomo Pozzoni
2020-04-05 14:28:24 +02:00
committed by Shauren
parent 363db46c43
commit a9e325f6b7
30 changed files with 161 additions and 186 deletions

View File

@@ -112,7 +112,7 @@ void WorldSession::HandleMoveWorldportAck()
if (!player->GetMap()->AddPlayerToMap(player, !seamlessTeleport))
{
TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%s) to map %d (%s) because of unknown reason!",
TC_LOG_ERROR("network", "WORLD: failed to teleport player %s %s to map %d (%s) because of unknown reason!",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
player->ResetMap();
player->SetMap(oldMap);