Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)

Note: Extracting maps is required
(cherry picked from commit db0b8bf24e)

# Conflicts:
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Chat/Chat.cpp
#	src/server/game/Conditions/ConditionMgr.cpp
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/DataStores/DBCStores.h
#	src/server/game/DataStores/DBCfmt.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Handlers/BattleGroundHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Spells/Spell.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_go.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lookup.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/tools/map_extractor/System.cpp
#	src/tools/mmaps_generator/TerrainBuilder.cpp
This commit is contained in:
Shauren
2016-02-09 18:18:19 +01:00
parent 93718e5b3d
commit aa432db36d
27 changed files with 173 additions and 270 deletions

View File

@@ -4137,14 +4137,14 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
return;
// Players can only fight a duel in zones with this flag
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here