From aa4ee9278f827368708e7a4b8df4fe9be634de6a Mon Sep 17 00:00:00 2001 From: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Date: Fri, 28 Feb 2020 22:29:05 +0400 Subject: [PATCH] Core/PacketIO: Port refactors from f6e6baa2932788b17169ba103b62a6f66ee7290a (#24200) (cherry picked from commit f6e6baa2932788b17169ba103b62a6f66ee7290a) --- src/server/game/Entities/Unit/Unit.cpp | 6 +++--- src/server/game/Entities/Unit/Unit.h | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 744e4c4b1df..6ee765e2994 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1514,13 +1514,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) } } -void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trinity::IteratorPair spellVisualKitIds /*= {}*/) +void Unit::HandleEmoteCommand(uint32 emoteId, Player* target /*=nullptr*/, Trinity::IteratorPair spellVisualKitIds /*= {}*/) { WorldPackets::Chat::Emote packet; packet.Guid = GetGUID(); - packet.EmoteID = anim_id; + packet.EmoteID = emoteId; - if (EmotesEntry const* emotesEntry = sEmotesStore.LookupEntry(anim_id)) + if (EmotesEntry const* emotesEntry = sEmotesStore.LookupEntry(emoteId)) if (emotesEntry->AnimID == ANIM_MOUNT_SPECIAL || emotesEntry->AnimID == ANIM_MOUNT_SELF_SPECIAL) std::copy(spellVisualKitIds.begin(), spellVisualKitIds.end(), std::back_inserter(packet.SpellVisualKitIDs)); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 10a1108f6b9..748da5146ef 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1033,7 +1033,7 @@ class TC_GAME_API Unit : public WorldObject DamageInfo* damageInfo, HealInfo* healInfo); void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras); - void HandleEmoteCommand(uint32 anim_id, Player* target = nullptr, Trinity::IteratorPair spellVisualKitIds = {}); + void HandleEmoteCommand(uint32 emoteId, Player* target = nullptr, Trinity::IteratorPair spellVisualKitIds = {}); void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false); void CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);