From aa826993e2c5870d2aa7d029ea3c0d98687ee884 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 21 Apr 2021 19:49:55 +0200 Subject: [PATCH] Core/Items: Don't update average item level when obtaining/destroying non-equippable items --- src/server/game/Entities/Player/Player.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a81ce529ff5..34c90ddfe8a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12008,7 +12008,8 @@ Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool updat } } - UpdateAverageItemLevelTotal(); + if (item->GetTemplate()->GetInventoryType() != INVTYPE_NON_EQUIP) + UpdateAverageItemLevelTotal(); } return item; @@ -12658,7 +12659,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) pItem->SetSlot(NULL_SLOT); pItem->SetState(ITEM_REMOVED, this); - UpdateAverageItemLevelTotal(); + if (pItem->GetTemplate()->GetInventoryType() != INVTYPE_NON_EQUIP) + UpdateAverageItemLevelTotal(); if (bag == INVENTORY_SLOT_BAG_0) UpdateAverageItemLevelEquipped(); }