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Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
(cherry picked from commit d791afae1d)
This commit is contained in:
@@ -575,7 +575,7 @@ void MotionMaster::MoveTargetedHome()
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Creature* owner = _owner->ToCreature();
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if (!owner)
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{
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTargetedHome: '%s', attempted to move towards target home.", _owner->GetGUID().ToString().c_str());
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', attempted to move towards target home.", _owner->GetGUID().ToString());
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return;
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}
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@@ -584,12 +584,12 @@ void MotionMaster::MoveTargetedHome()
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Unit* target = owner->GetCharmerOrOwner();
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if (!target)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '%s', targeted home.", _owner->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', targeted home.", _owner->GetGUID().ToString());
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Add(new HomeMovementGenerator<Creature>());
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}
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else
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '%s', starts following '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', starts following '{}'", _owner->GetGUID().ToString(), target->GetGUID().ToString());
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Add(new FollowMovementGenerator(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE));
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}
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}
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@@ -598,7 +598,7 @@ void MotionMaster::MoveRandom(float wanderDistance)
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{
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance);
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Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
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}
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}
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@@ -609,7 +609,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Moveme
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if (!target || target == _owner)
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return;
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFollow: '%s', starts following '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFollow: '{}', starts following '{}'", _owner->GetGUID().ToString(), target->GetGUID().ToString());
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Add(new FollowMovementGenerator(target, dist, angle), slot);
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}
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@@ -619,7 +619,7 @@ void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<C
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if (!target || target == _owner)
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return;
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '%s', starts chasing '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '{}', starts chasing '{}'", _owner->GetGUID().ToString(), target->GetGUID().ToString());
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Add(new ChaseMovementGenerator(target, dist, angle));
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}
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@@ -627,12 +627,12 @@ void MotionMaster::MoveConfused()
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{
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '%s', started confused movement.", _owner->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '{}', started confused movement.", _owner->GetGUID().ToString());
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Add(new ConfusedMovementGenerator<Player>());
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}
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else
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '%s', started confused movement.", _owner->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '{}', started confused movement.", _owner->GetGUID().ToString());
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Add(new ConfusedMovementGenerator<Creature>());
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}
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}
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@@ -642,7 +642,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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if (!enemy)
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return;
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '%s', flees from '%s' (time: %u)", _owner->GetGUID().ToString().c_str(), enemy->GetGUID().ToString().c_str(), time);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {})", _owner->GetGUID().ToString(), enemy->GetGUID().ToString(), time);
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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if (time)
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@@ -663,12 +663,12 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
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{
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePoint: '%s', targeted point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePoint: '{}', targeted point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Add(new PointMovementGenerator<Player>(id, x, y, z, generatePath, 0.0f, finalOrient));
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}
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else
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePoint: '%s', targeted point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePoint: '{}', targeted point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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Add(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, 0.0f, finalOrient));
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}
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}
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@@ -697,7 +697,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
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void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '{}', landing point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
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{
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@@ -711,7 +711,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velo
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void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '{}', landing point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
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{
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@@ -731,7 +731,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_C
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*/
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveCharge: '%s', charging point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveCharge: '{}', charging point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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PointMovementGenerator<Player>* movement = new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed);
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movement->Priority = MOTION_PRIORITY_HIGHEST;
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movement->BaseUnitState = UNIT_STATE_CHARGING;
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@@ -739,7 +739,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_C
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}
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else
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveCharge: '%s', charging point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveCharge: '{}', charging point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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PointMovementGenerator<Creature>* movement = new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed);
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movement->Priority = MOTION_PRIORITY_HIGHEST;
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movement->BaseUnitState = UNIT_STATE_CHARGING;
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@@ -815,7 +815,7 @@ void MotionMaster::MoveJump(Position const& pos, float speedXY, float speedZ, ui
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void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '%s', jumps to point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '{}', jumps to point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
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if (speedXY < 0.01f)
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return;
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@@ -906,13 +906,13 @@ void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool w
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Creature* owner = _owner->ToCreature();
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if (!owner)
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{
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '%s', tried to walk along DB spline chain. Ignoring.", _owner->GetGUID().ToString().c_str());
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '{}', tried to walk along DB spline chain. Ignoring.", _owner->GetGUID().ToString());
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return;
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}
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std::vector<SplineChainLink> const* chain = sScriptSystemMgr->GetSplineChain(owner, dbChainId);
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if (!chain)
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{
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '%s', tried to walk along non-existing spline chain with DB Id: %u.", _owner->GetGUID().ToString().c_str(), dbChainId);
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '{}', tried to walk along non-existing spline chain with DB Id: {}.", _owner->GetGUID().ToString(), dbChainId);
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return;
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}
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MoveAlongSplineChain(pointId, *chain, walk);
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@@ -927,7 +927,7 @@ void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
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{
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if (info.Empty())
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{
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::ResumeSplineChain: '%s', tried to resume a spline chain from empty info.", _owner->GetGUID().ToString().c_str());
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::ResumeSplineChain: '{}', tried to resume a spline chain from empty info.", _owner->GetGUID().ToString());
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return;
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}
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Add(new SplineChainMovementGenerator(info));
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@@ -939,8 +939,8 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
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float tz = _owner->GetMapHeight(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
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if (tz <= INVALID_HEIGHT)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: '%s', unable to retrieve a proper height at map Id: %u (X: %f, Y: %f, Z: %f)",
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_owner->GetGUID().ToString().c_str(), _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: '{}', unable to retrieve a proper height at map Id: {} (X: {}, Y: {}, Z: {})",
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_owner->GetGUID().ToString(), _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
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return;
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}
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@@ -977,7 +977,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if (Creature* creature = _owner->ToCreature())
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '%s', seeks assistance (X: %f, Y: %f, Z: %f)", creature->GetGUID().ToString().c_str(), x, y, z);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '{}', seeks assistance (X: {}, Y: {}, Z: {})", creature->GetGUID().ToString(), x, y, z);
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creature->AttackStop();
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creature->CastStop();
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creature->DoNotReacquireSpellFocusTarget();
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@@ -985,18 +985,18 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
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Add(new AssistanceMovementGenerator(EVENT_ASSIST_MOVE, x, y, z));
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}
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else
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '%s', attempted to seek assistance.", _owner->GetGUID().ToString().c_str());
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '{}', attempted to seek assistance.", _owner->GetGUID().ToString());
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}
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void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if (_owner->GetTypeId() == TYPEID_UNIT)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '%s', is distracted after assistance call (Time: %u)", _owner->GetGUID().ToString().c_str(), time);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '{}', is distracted after assistance call (Time: {})", _owner->GetGUID().ToString(), time);
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Add(new AssistanceDistractMovementGenerator(time, _owner->GetOrientation()));
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}
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else
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '%s', attempted to call distract assistance.", _owner->GetGUID().ToString().c_str());
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '{}', attempted to call distract assistance.", _owner->GetGUID().ToString());
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}
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void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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@@ -1005,7 +1005,7 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (path < sTaxiPathNodesByPath.size())
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '%s', taxi to path Id: %u (node %u)", _owner->GetGUID().ToString().c_str(), path, pathnode);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', taxi to path Id: {} (node {})", _owner->GetGUID().ToString(), path, pathnode);
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// Only one FLIGHT_MOTION_TYPE is allowed
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bool hasExisting = HasMovementGenerator([](MovementGenerator const* gen) { return gen->GetMovementGeneratorType() == FLIGHT_MOTION_TYPE; });
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@@ -1016,10 +1016,10 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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Add(movement);
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}
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else
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '%s', attempted taxi to non-existing path Id: %u (node: %u)", _owner->GetGUID().ToString().c_str(), path, pathnode);
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', attempted taxi to non-existing path Id: {} (node: {})", _owner->GetGUID().ToString(), path, pathnode);
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}
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else
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '%s', attempted taxi to path Id: %u (node: %u)", _owner->GetGUID().ToString().c_str(), path, pathnode);
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TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', attempted taxi to path Id: {} (node: {})", _owner->GetGUID().ToString(), path, pathnode);
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}
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void MotionMaster::MoveDistract(uint32 timer, float orientation)
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@@ -1028,7 +1028,7 @@ void MotionMaster::MoveDistract(uint32 timer, float orientation)
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if (_slot[MOTION_SLOT_CONTROLLED])
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return;
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*/
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveDistract: '%s', distracted (timer: %u, orientation: %f)", _owner->GetGUID().ToString().c_str(), timer, orientation);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveDistract: '{}', distracted (timer: {}, orientation: {})", _owner->GetGUID().ToString(), timer, orientation);
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Add(new DistractMovementGenerator(timer, orientation));
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}
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@@ -1037,13 +1037,13 @@ void MotionMaster::MovePath(uint32 pathId, bool repeatable)
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if (!pathId)
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return;
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '%s', starts moving over path Id: %u (repeatable: %s)", _owner->GetGUID().ToString().c_str(), pathId, repeatable ? "YES" : "NO");
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})", _owner->GetGUID().ToString(), pathId, repeatable ? "YES" : "NO");
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Add(new WaypointMovementGenerator<Creature>(pathId, repeatable), MOTION_SLOT_DEFAULT);
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}
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void MotionMaster::MovePath(WaypointPath& path, bool repeatable)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '%s', starts moving over path Id: %u (repeatable: %s)", _owner->GetGUID().ToString().c_str(), path.id, repeatable ? "YES" : "NO");
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})", _owner->GetGUID().ToString(), path.id, repeatable ? "YES" : "NO");
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Add(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_DEFAULT);
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}
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@@ -1052,7 +1052,7 @@ void MotionMaster::MoveRotate(uint32 id, uint32 time, RotateDirection direction)
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if (!time)
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return;
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRotate: '%s', starts rotate (time: %u, direction: %u)", _owner->GetGUID().ToString().c_str(), time, direction);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRotate: '{}', starts rotate (time: {}, direction: {})", _owner->GetGUID().ToString(), time, direction);
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Add(new RotateMovementGenerator(id, time, direction));
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}
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@@ -1060,7 +1060,7 @@ void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32
|
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{
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if (_owner->GetTypeId() == TYPEID_UNIT && leader)
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFormation: '%s', started to move in a formation with leader %s", _owner->GetGUID().ToString().c_str(), leader->GetGUID().ToString().c_str());
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFormation: '{}', started to move in a formation with leader {}", _owner->GetGUID().ToString(), leader->GetGUID().ToString());
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Add(new FormationMovementGenerator(leader, range, angle, point1, point2), MOTION_SLOT_DEFAULT);
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}
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}
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@@ -1069,11 +1069,11 @@ void MotionMaster::LaunchMoveSpline(std::function<void(Movement::MoveSplineInit&
|
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{
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if (IsInvalidMovementGeneratorType(type))
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{
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '%s', tried to launch a spline with an invalid MovementGeneratorType: %u (Id: %u, Priority: %u)", _owner->GetGUID().ToString().c_str(), type, id, priority);
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '{}', tried to launch a spline with an invalid MovementGeneratorType: {} (Id: {}, Priority: {})", _owner->GetGUID().ToString(), type, id, priority);
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return;
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}
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TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '%s', initiates spline Id: %u (Type: %u, Priority: %u)", _owner->GetGUID().ToString().c_str(), id, type, priority);
|
||||
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '{}', initiates spline Id: {} (Type: {}, Priority: {})", _owner->GetGUID().ToString(), id, type, priority);
|
||||
|
||||
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), type, id);
|
||||
movement->Priority = priority;
|
||||
@@ -1228,8 +1228,8 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* =
|
||||
|
||||
void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movementInform)
|
||||
{
|
||||
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::Delete: deleting generator (Priority: %u, Flags: %u, BaseUnitState: %u, Type: %u), owner: '%s'",
|
||||
movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
|
||||
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::Delete: deleting generator (Priority: {}, Flags: {}, BaseUnitState: {}, Type: {}), owner: '{}'",
|
||||
movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString());
|
||||
|
||||
movement->Finalize(_owner, active, movementInform);
|
||||
ClearBaseUnitState(movement);
|
||||
@@ -1238,8 +1238,8 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen
|
||||
|
||||
void MotionMaster::DeleteDefault(bool active, bool movementInform)
|
||||
{
|
||||
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::DeleteDefault: deleting generator (Priority: %u, Flags: %u, BaseUnitState: %u, Type: %u), owner: '%s'",
|
||||
_defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
|
||||
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::DeleteDefault: deleting generator (Priority: {}, Flags: {}, BaseUnitState: {}, Type: {}), owner: '{}'",
|
||||
_defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString());
|
||||
|
||||
_defaultGenerator->Finalize(_owner, active, movementInform);
|
||||
_defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator());
|
||||
|
||||
Reference in New Issue
Block a user