Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetitionsHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/worldserver/worldserver.conf.dist
This commit is contained in:
Spp
2013-11-08 11:12:17 +01:00
240 changed files with 4476 additions and 4523 deletions

View File

@@ -68,7 +68,7 @@ void LFGPlayerScript::OnLogin(Player* player)
uint64 gguid2 = group->GetGUID();
if (gguid != gguid2)
{
TC_LOG_ERROR(LOG_FILTER_LFG, "%s on group %u but LFG has group %u saved... Fixing.",
TC_LOG_ERROR("lfg", "%s on group %u but LFG has group %u saved... Fixing.",
player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
@@ -102,7 +102,7 @@ void LFGPlayerScript::OnMapChanged(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
TC_LOG_ERROR(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
return;
}
@@ -130,14 +130,14 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
if (leader == guid)
{
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
@@ -156,7 +156,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
return;
uint64 gguid = group->GetGUID();
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
@@ -209,7 +209,7 @@ void LFGGroupScript::OnDisband(Group* group)
return;
uint64 gguid = group->GetGUID();
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
sLFGMgr->RemoveGroupData(gguid);
}
@@ -221,7 +221,7 @@ void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 o
uint64 gguid = group->GetGUID();
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
sLFGMgr->SetLeader(gguid, newLeaderGuid);
}
@@ -232,7 +232,7 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
uint64 gguid = group->GetGUID();
uint64 leader = group->GetLeaderGUID();
TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)