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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-27 04:12:40 +01:00
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/worldserver/worldserver.conf.dist
This commit is contained in:
@@ -39,7 +39,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -173,7 +173,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
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SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -182,14 +182,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
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return;
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}
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AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
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if (!auctionHouseEntry)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
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return;
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}
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@@ -292,7 +292,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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TC_LOG_INFO(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) "
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TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) "
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"to auctioneer %u with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(),
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AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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@@ -317,7 +317,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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Item* newItem = item->CloneItem(finalCount, _player);
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if (!newItem)
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
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TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
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SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
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delete AH;
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return;
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@@ -342,7 +342,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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AH->deposit = deposit;
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AH->auctionHouseEntry = auctionHouseEntry;
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TC_LOG_INFO(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to "
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TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to "
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"auctioneer %u with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
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_player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(),
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newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
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@@ -393,7 +393,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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// this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
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uint64 auctioneer;
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uint32 auctionId;
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@@ -408,7 +408,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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@@ -522,7 +522,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
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//this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
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uint64 auctioneer;
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uint32 auctionId;
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@@ -532,7 +532,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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return;
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}
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@@ -567,7 +567,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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}
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else
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->itemGUIDLow);
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TC_LOG_ERROR("network", "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->itemGUIDLow);
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SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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return;
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}
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@@ -576,7 +576,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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{
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SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
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//this code isn't possible ... maybe there should be assert
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CHEATER: %u tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUIDLow(), auctionId);
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TC_LOG_ERROR("network", "CHEATER: %u tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUIDLow(), auctionId);
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return;
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}
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@@ -597,7 +597,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
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//called when player lists his bids
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void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
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uint64 guid; //NPC guid
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uint32 listfrom; //page of auctions
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@@ -608,14 +608,14 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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recvData >> outbiddedCount;
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if (recvData.size() != (16 + outbiddedCount * 4))
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{
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TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
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TC_LOG_ERROR("network", "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
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outbiddedCount = 0;
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}
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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recvData.rfinish();
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return;
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}
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@@ -654,7 +654,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
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//this void sends player info about his auctions
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void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
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uint32 listfrom;
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uint64 guid;
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@@ -665,7 +665,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -691,7 +691,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
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//this void is called when player clicks on search button
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void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
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std::string searchedname;
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uint8 levelmin, levelmax, usable;
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@@ -716,7 +716,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!creature)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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@@ -726,7 +726,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
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//TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
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//TC_LOG_DEBUG("misc", "Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
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// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
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WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
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@@ -754,7 +754,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
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void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
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{
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
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recvData.read_skip<uint64>();
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