Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetitionsHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/worldserver/worldserver.conf.dist
This commit is contained in:
Spp
2013-11-08 11:12:17 +01:00
240 changed files with 4476 additions and 4523 deletions

View File

@@ -36,7 +36,7 @@
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
TC_LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
@@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -80,7 +80,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
@@ -93,7 +93,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
@@ -194,7 +194,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
ObjectGuid guid;
uint32 flags, time;
@@ -218,8 +218,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[0]);
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid));
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
TC_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid));
TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -284,12 +284,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error");
TC_LOG_ERROR("network", "HandleMovementOpcodes: guid error");
return;
}
if (!movementInfo.pos.IsPositionValid())
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position");
TC_LOG_ERROR("network", "HandleMovementOpcodes: Invalid Position");
return;
}
@@ -467,7 +467,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break;
case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break;
default:
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
@@ -484,13 +484,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
TC_LOG_ERROR("network", "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
TC_LOG_DEBUG("misc", "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
@@ -499,7 +499,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
ObjectGuid guid;
@@ -524,13 +524,13 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
MovementInfo mi;
GetPlayer()->ReadMovementInfo(recvData, &mi);
@@ -547,7 +547,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
TC_LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
MovementInfo movementInfo;
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
@@ -564,7 +564,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -579,7 +579,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -607,7 +607,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
void WorldSession::HandleSetCollisionHeightAck(WorldPacket& recvPacket)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK");
TC_LOG_DEBUG("network", "CMSG_MOVE_SET_COLLISION_HEIGHT_ACK");
static MovementStatusElements const heightElement = MSEExtraFloat;
Movement::ExtraMovementStatusElement extra(&heightElement);