Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetitionsHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Tools/PlayerDump.cpp
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/worldserver/worldserver.conf.dist
This commit is contained in:
Spp
2013-11-08 11:12:17 +01:00
240 changed files with 4476 additions and 4523 deletions

View File

@@ -62,7 +62,7 @@ class ScriptRegistry
{
if (it->second == script)
{
TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
@@ -98,7 +98,7 @@ class ScriptRegistry
else
{
// If the script is already assigned -> delete it!
TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
@@ -108,7 +108,7 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
// These scripts don't get stored anywhere so throw them into this to avoid leaking memory
@@ -186,12 +186,12 @@ void ScriptMgr::Initialize()
LoadDatabase();
TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");
TC_LOG_INFO("server.loading", "Loading C++ scripts");
FillSpellSummary();
AddScripts();
TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::Unload()
@@ -1419,7 +1419,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
if (GetEntry() && !GetEntry()->IsWorldMap())
TC_LOG_ERROR(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
ScriptRegistry<WorldMapScript>::AddScript(this);
}
@@ -1428,7 +1428,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<InstanceMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsDungeon())
TC_LOG_ERROR(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
@@ -1437,7 +1437,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsBattleground())
TC_LOG_ERROR(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}