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Merge branch 'master' into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/worldserver/worldserver.conf.dist
This commit is contained in:
@@ -62,7 +62,7 @@ class ScriptRegistry
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{
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if (it->second == script)
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{
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TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
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TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.",
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script->GetName().c_str(), it->second->GetName().c_str());
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return;
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@@ -98,7 +98,7 @@ class ScriptRegistry
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else
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{
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// If the script is already assigned -> delete it!
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TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
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TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
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script->GetName().c_str());
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ASSERT(false); // Error that should be fixed ASAP.
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@@ -108,7 +108,7 @@ class ScriptRegistry
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{
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// The script uses a script name from database, but isn't assigned to anything.
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if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
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TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
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script->GetName().c_str());
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// These scripts don't get stored anywhere so throw them into this to avoid leaking memory
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@@ -186,12 +186,12 @@ void ScriptMgr::Initialize()
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LoadDatabase();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");
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TC_LOG_INFO("server.loading", "Loading C++ scripts");
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FillSpellSummary();
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AddScripts();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
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}
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void ScriptMgr::Unload()
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@@ -1419,7 +1419,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<Map>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsWorldMap())
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TC_LOG_ERROR(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
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TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
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ScriptRegistry<WorldMapScript>::AddScript(this);
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}
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@@ -1428,7 +1428,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<InstanceMap>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsDungeon())
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TC_LOG_ERROR(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
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TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
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ScriptRegistry<InstanceMapScript>::AddScript(this);
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}
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@@ -1437,7 +1437,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
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: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
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{
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if (GetEntry() && !GetEntry()->IsBattleground())
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TC_LOG_ERROR(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
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TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);
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ScriptRegistry<BattlegroundMapScript>::AddScript(this);
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}
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