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https://github.com/TrinityCore/TrinityCore.git
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Scripting/Misc: Some cleanup.
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@@ -60,11 +60,7 @@ enum ProfessorPhizzlethorpe
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class npc_professor_phizzlethorpe : public CreatureScript
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{
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public:
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npc_professor_phizzlethorpe()
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: CreatureScript("npc_professor_phizzlethorpe")
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{
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}
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npc_professor_phizzlethorpe() : CreatureScript("npc_professor_phizzlethorpe") { }
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struct npc_professor_phizzlethorpeAI : public npc_escortAI
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{
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@@ -65,10 +65,7 @@ enum TorekMisc
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class npc_torek : public CreatureScript
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{
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public:
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npc_torek() : CreatureScript("npc_torek")
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{
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}
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npc_torek() : CreatureScript("npc_torek") { }
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struct npc_torekAI : public npc_escortAI
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{
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@@ -411,22 +408,22 @@ class npc_muglash : public CreatureScript
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}
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}
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void UpdateAI(uint32 uiDiff) OVERRIDE
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void UpdateAI(uint32 diff) OVERRIDE
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{
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npc_escortAI::UpdateAI(uiDiff);
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npc_escortAI::UpdateAI(diff);
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if (!me->GetVictim())
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{
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if (HasEscortState(STATE_ESCORT_PAUSED) && IsBrazierExtinguished)
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{
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if (EventTimer < uiDiff)
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if (EventTimer < diff)
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{
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++WaveId;
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DoWaveSummon();
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EventTimer = 10000;
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}
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else
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EventTimer -= uiDiff;
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EventTimer -= diff;
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}
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return;
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}
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@@ -40,16 +40,22 @@ EndContentData */
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## npc_spitelashes
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######*/
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enum Spitelashes
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{
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SPELL_POLYMORPH_RANK1 = 118,
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SPELL_POLYMORPH_RANK2 = 12824,
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SPELL_POLYMORPH_RANK3 = 12825,
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SPELL_POLYMORPH_RANK4 = 12826,
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SPELL_POLYMORPH = 29124,
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SPELL_POLYMORPH_BACKFIRE = 28406,
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SPELL_REMOVE_POLYMORPH = 6924
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};
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class npc_spitelashes : public CreatureScript
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{
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public:
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npc_spitelashes() : CreatureScript("npc_spitelashes") { }
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_spitelashesAI(creature);
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}
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struct npc_spitelashesAI : public ScriptedAI
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{
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npc_spitelashesAI(Creature* creature) : ScriptedAI(creature) { }
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@@ -72,15 +78,15 @@ public:
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switch (spell->Id)
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{
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case 118:
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case 12824:
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case 12825:
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case 12826:
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case SPELL_POLYMORPH_RANK1:
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case SPELL_POLYMORPH_RANK2:
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case SPELL_POLYMORPH_RANK3:
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case SPELL_POLYMORPH_RANK4:
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if (Player* player = unit->ToPlayer())
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if (player->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE)
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{
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spellhit = true;
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DoCast(me, 29124);
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DoCast(me, SPELL_POLYMORPH);
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}
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break;
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default:
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@@ -102,18 +108,22 @@ public:
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morphtimer+=diff;
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if (morphtimer >= 5000)
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{
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DoCast(me, 28406); //summon copies
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DoCast(me, 6924); //visual explosion
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DoCast(me, SPELL_POLYMORPH_BACKFIRE); // summon copies
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DoCast(me, SPELL_REMOVE_POLYMORPH); // visual explosion
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}
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}
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if (!UpdateVictim())
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return;
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/// @todo add abilities for the different creatures
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// @todo add abilities for the different creatures
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_spitelashesAI(creature);
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}
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};
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/*######
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@@ -187,39 +187,11 @@ enum Overgrind
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SPELL_DYNAMITE = 7978
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};
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#define GOSSIP_FIGHT "Traitor! You will be brought to justice!"
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class npc_engineer_spark_overgrind : public CreatureScript
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{
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public:
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npc_engineer_spark_overgrind() : CreatureScript("npc_engineer_spark_overgrind") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->setFaction(FACTION_HOSTILE);
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CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(player);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
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{
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if (player->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_engineer_spark_overgrindAI(creature);
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}
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struct npc_engineer_spark_overgrindAI : public ScriptedAI
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{
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npc_engineer_spark_overgrindAI(Creature* creature) : ScriptedAI(creature)
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@@ -231,14 +203,6 @@ public:
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IsTreeEvent = true;
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}
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uint32 NormFaction;
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uint32 NpcFlags;
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uint32 DynamiteTimer;
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uint32 EmoteTimer;
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bool IsTreeEvent;
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void Reset() OVERRIDE
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{
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DynamiteTimer = 8000;
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@@ -255,6 +219,13 @@ public:
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Talk(ATTACK_YELL, who);
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
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{
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player->CLOSE_GOSSIP_MENU();
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me->setFaction(FACTION_HOSTILE);
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me->Attack(player, true);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!me->IsInCombat() && !IsTreeEvent)
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@@ -280,8 +251,19 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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uint32 NormFaction;
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uint32 NpcFlags;
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uint32 DynamiteTimer;
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uint32 EmoteTimer;
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bool IsTreeEvent;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_engineer_spark_overgrindAI(creature);
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}
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};
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/*######
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