From ab6da5cd02a96096268d7dc016fad1c6d0ab99fa Mon Sep 17 00:00:00 2001 From: xinef1 Date: Wed, 11 Jan 2017 12:30:22 +0100 Subject: [PATCH] Fixed visual bug where accessory could detach from vehicle on client (#18590) Closes #15153 --- src/server/game/Entities/Object/Object.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 3992b4eb3e8..66756612632 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1772,6 +1772,14 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo corpseVisibility = true; } } + + if (Unit const* target = obj->ToUnit()) + { + // Don't allow to detect vehicle accessories if you can't see vehicle + if (Unit const* vehicle = target->GetVehicleBase()) + if (!thisPlayer->HaveAtClient(vehicle)) + return false; + } } WorldObject const* viewpoint = this;