*Disable bind sight spells to fix the crash.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-12 10:56:22 -06:00
parent e6f7a60792
commit ab6e9bd7b4

View File

@@ -718,7 +718,7 @@ void Map::Update(const uint32 &t_diff)
continue;
// Update bindsight players
if(obj->isType(TYPEMASK_UNIT))
/*if(obj->isType(TYPEMASK_UNIT))
{
if(!((Unit*)obj)->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
@@ -733,7 +733,7 @@ void Map::Update(const uint32 &t_diff)
notifier.Notify();
}
}
else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
{
if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())