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*Fix the bug that totem can only apply the first aura effect.
--HG-- branch : trunk
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@@ -1188,8 +1188,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if (aura_effmask)
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{
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Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
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Aura * Aur= new Aura(m_spellInfo, aura_effmask, &m_currentBasePoints[0], unit, caster , m_CastItem, m_caster);
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Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
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Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, caster, m_CastItem, m_caster);
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if (!Aur->IsAreaAura())
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{
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