From ac3a9d6112596d4fbd489a4fd03c5864c099ff20 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 30 Jan 2017 10:57:24 +0100 Subject: [PATCH] Core/Creatures: Stop falling if corpse is removed (can happen when alive unit is despawned instantly in air) (#18995) Do not allow to start waypoint movement when unit is dead --- src/server/game/Entities/Creature/Creature.cpp | 4 ++++ .../Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ebd11fccc14..7743e58b2e5 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -295,6 +295,10 @@ void Creature::RemoveCorpse(bool setSpawnTime) if (setSpawnTime) m_respawnTime = time(NULL) + respawnDelay; + // if corpse was removed during falling, the falling will continue and override relocation to respawn position + if (IsFalling()) + StopMoving(); + float x, y, z, o; GetRespawnPosition(x, y, z, &o); SetHomePosition(x, y, z, o); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 7862194a419..f4891228e4f 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -98,6 +98,10 @@ bool WaypointMovementGenerator::StartMove(Creature* creature) if (!i_path || i_path->empty()) return false; + // Dont allow dead creatures to move + if (!creature->IsAlive()) + return false; + if (Stopped()) return true;