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Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
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@@ -3014,45 +3014,28 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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// Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
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case SUMMON_TYPE_VEHICLE:
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case SUMMON_TYPE_VEHICLE2:
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, m_spellInfo->Id);
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break;
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case SUMMON_TYPE_TOTEM:
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{
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, 0, false);
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if (summon && summon->isTotem())
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, m_spellInfo->Id);
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if (!summon || !summon->isTotem())
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return;
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// Mana Tide Totem
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if (m_spellInfo->Id == 16190)
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damage = m_caster->CountPctFromMaxHealth(10);
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if (damage) // if not spell info, DB values used
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{
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// Mana Tide Totem
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if (m_spellInfo->Id == 16190)
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damage = m_caster->CountPctFromMaxHealth(10);
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if (damage) // if not spell info, DB values used
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{
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summon->SetMaxHealth(damage);
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summon->SetHealth(damage);
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}
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if (m_originalCaster->GetTypeId() == TYPEID_PLAYER
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&& properties->Slot >= SUMMON_SLOT_TOTEM
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&& properties->Slot < MAX_TOTEM_SLOT)
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{
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WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
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data << uint8(properties->Slot - 1);
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data << uint64(summon->GetGUID());
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data << uint32(duration);
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data << uint32(m_spellInfo->Id);
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m_originalCaster->ToPlayer()->SendDirectMessage(&data);
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}
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summon->SetMaxHealth(damage);
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summon->SetHealth(damage);
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}
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// client requires SMSG_TOTEM_CREATED to be sent before CreateObject and at the same time
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// expects the summon's GUID so adding to world must be delayed
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if (summon)
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m_caster->GetMap()->Add(summon->ToCreature());
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break;
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}
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case SUMMON_TYPE_MINIPET:
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{
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, m_spellInfo->Id);
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if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
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return;
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@@ -3105,14 +3088,14 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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SummonGuardian(effIndex, entry, properties);
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break;
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case SUMMON_CATEGORY_PUPPET:
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster);
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summon = m_caster->GetMap()->SummonCreature(entry, pos, properties, duration, m_originalCaster, m_spellInfo->Id);
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break;
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case SUMMON_CATEGORY_VEHICLE:
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// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
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// to cast a ride vehicle spell on the summoned unit.
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float x, y, z;
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m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
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summon = m_originalCaster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster);
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summon = m_originalCaster->GetMap()->SummonCreature(entry, pos, properties, duration, m_caster, m_spellInfo->Id);
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if (!summon || !summon->IsVehicle())
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return;
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@@ -3134,7 +3117,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (summon)
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{
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summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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summon->SetCreatorGUID(m_originalCaster->GetGUID());
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ExecuteLogEffectSummonObject(effIndex, summon);
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}
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@@ -6882,7 +6864,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
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Position pos;
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GetSummonPosition(i, pos, radius, count);
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TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster);
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TempSummon *summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id);
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if (!summon)
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return;
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if (summon->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
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@@ -6891,7 +6873,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
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if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
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summon->setFaction(caster->getFaction());
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summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
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((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
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