Core/Movement: Allow setting position or object facing targets for jump movement

This commit is contained in:
Shauren
2024-06-21 15:35:12 +02:00
parent 721103c1c9
commit ac73edc268
14 changed files with 48 additions and 32 deletions

View File

@@ -1973,11 +1973,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
float gravity = e.action.jump.UseDefaultGravity ? Movement::gravity : e.action.jump.Gravity;
me->GetMotionMaster()->MoveJumpWithGravity(pos, float(e.action.jump.SpeedXY), gravity, e.action.jump.PointId,
false, nullptr, nullptr, std::move(actionResultSetter));
{}, nullptr, nullptr, std::move(actionResultSetter));
}
else
me->GetMotionMaster()->MoveJump(pos, float(e.action.jump.SpeedXY), float(e.action.jump.SpeedZ), e.action.jump.PointId,
false, nullptr, nullptr, std::move(actionResultSetter));
{}, nullptr, nullptr, std::move(actionResultSetter));
mTimedActionWaitEvent = std::move(waitEvent);
break;