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Core/Movement: Allow setting position or object facing targets for jump movement
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@@ -1973,11 +1973,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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float gravity = e.action.jump.UseDefaultGravity ? Movement::gravity : e.action.jump.Gravity;
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me->GetMotionMaster()->MoveJumpWithGravity(pos, float(e.action.jump.SpeedXY), gravity, e.action.jump.PointId,
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false, nullptr, nullptr, std::move(actionResultSetter));
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{}, nullptr, nullptr, std::move(actionResultSetter));
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}
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else
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me->GetMotionMaster()->MoveJump(pos, float(e.action.jump.SpeedXY), float(e.action.jump.SpeedZ), e.action.jump.PointId,
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false, nullptr, nullptr, std::move(actionResultSetter));
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{}, nullptr, nullptr, std::move(actionResultSetter));
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mTimedActionWaitEvent = std::move(waitEvent);
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break;
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