Core/Protocol:

- 5 new opcodes
- Some spell research and fixed MSG_CHANNEL_START
- Fixed SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT for 4.2.2, and removed SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE (which does not exist)
This commit is contained in:
kaelima
2012-03-30 02:43:17 +02:00
parent bdf6cf5146
commit ac81411db4
6 changed files with 59 additions and 29 deletions

View File

@@ -397,22 +397,25 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
switch (type)
{
case ENCOUNTER_FRAME_ADD:
case ENCOUNTER_FRAME_REMOVE:
case 2:
case ENCOUNTER_FRAME_ENGAGE:
case ENCOUNTER_FRAME_DISENGAGE:
case ENCOUNTER_FRAME_UPDATE_PRIORITY:
if (!unit)
return;
data.append(unit->GetPackGUID());
data << uint8(param1);
break;
case 3:
case 4:
case 6:
case ENCOUNTER_FRAME_ADD_TIMER:
case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
case ENCOUNTER_FRAME_COMBAT_RES_LIMIT:
data << uint8(param1);
break;
case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
data << uint8(param1);
data << uint8(param2);
break;
case 5:
data << uint8(param1);
break;
case 7:
case ENCOUNTER_FRAME_UNK7:
default:
break;
}