From accc1f32d30304d15b8a9c7f29bee1a9ca3908f7 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Fri, 27 Jan 2017 23:42:50 +0100 Subject: [PATCH] Properly clear focused target on evade (#18992) Closes #18095 --- src/server/game/AI/CreatureAI.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ecba6c9abe2..f82d77e20b5 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -269,6 +269,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); + me->DoNotReacquireTarget(); if (me->IsInEvadeMode()) return false;