Core/Spells: drop last leftovers of hardcoded spell target selection and move it into spellscripts

Closes #1719
Closes #3186
This commit is contained in:
joschiwald
2014-01-30 02:40:12 +01:00
parent 747184a7c0
commit acd46085d1
7 changed files with 280 additions and 150 deletions

View File

@@ -576,16 +576,26 @@ void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
int32 SpellScript::GetEffectValue()
int32 SpellScript::GetEffectValue() const
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->damage;
}
void SpellScript::SetEffectValue(int32 value)
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->damage = value;
}
Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;