Core/Scripts: zone_shattrath_city cleanup

- restore missing text lines for Sal'salabim and Raliq the Drunk
- replace hardcoded text with DB gossip ID enum sections
- move gossip ID, quest ID, spell ID (and so on) into enum
- remove core script for Ishanah, High Priestess of the Aldor

Closes #16684
This commit is contained in:
tkrokli
2016-04-16 18:58:47 +01:00
committed by DDuarte
parent e55a3e716d
commit acdfc36a4e
2 changed files with 134 additions and 100 deletions

View File

@@ -29,7 +29,6 @@ npc_salsalabim
npc_shattrathflaskvendors
npc_zephyr
npc_kservant
npc_ishanah
EndContentData */
#include "ScriptMgr.h"
@@ -43,13 +42,15 @@ EndContentData */
## npc_raliq_the_drunk
######*/
#define GOSSIP_RALIQ "You owe Sim'salabim money. Hand them over or die!"
enum Raliq
enum RaliqTheDrunk
{
SPELL_UPPERCUT = 10966,
QUEST_CRACK_SKULLS = 10009,
FACTION_HOSTILE_RD = 45
SAY_RALIQ_ATTACK = 0,
OPTION_ID_COLLECT_A_DEBT = 0,
FACTION_OGRE_HOSTILE = 45,
MENU_ID_COLLECT_A_DEBT = 7729,
NPC_TEXT_WUT_YOU_WANT = 9440,
CRACKIN_SOME_SKULLS = 10009,
SPELL_UPPERCUT = 10966
};
class npc_raliq_the_drunk : public CreatureScript
@@ -63,7 +64,8 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_RD);
creature->setFaction(FACTION_OGRE_HOSTILE);
creature->AI()->Talk(SAY_RALIQ_ATTACK, player);
creature->AI()->AttackStart(player);
}
return true;
@@ -71,10 +73,16 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_RALIQ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(9440, creature->GetGUID());
if (player->GetQuestStatus(CRACKIN_SOME_SKULLS) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM_DB(MENU_ID_COLLECT_A_DEBT, OPTION_ID_COLLECT_A_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(NPC_TEXT_WUT_YOU_WANT, creature->GetGUID());
}
else
{
player->PlayerTalkClass->ClearMenus();
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
@@ -125,16 +133,14 @@ public:
enum Salsalabim
{
// Factions
FACTION_HOSTILE_SA = 90,
FACTION_FRIENDLY_SA = 35,
// Quests
QUEST_10004 = 10004,
// Spells
SPELL_MAGNETIC_PULL = 31705
SAY_DEMONIC_AGGRO = 0,
OPTION_ID_ALTRUIS_SENT_ME = 0,
FACTION_FRIENDLY = 35,
FACTION_DEMON_HOSTILE = 90,
MENU_ID_ALTRUIS_SENT_ME = 7725,
NPC_TEXT_SAL_GROWLS_AT_YOU = 9435,
PATIENCE_AND_UNDERSTANDING = 10004,
SPELL_MAGNETIC_PULL = 31705
};
class npc_salsalabim : public CreatureScript
@@ -142,12 +148,25 @@ class npc_salsalabim : public CreatureScript
public:
npc_salsalabim() : CreatureScript("npc_salsalabim") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_DEMON_HOSTILE);
creature->AI()->Talk(SAY_DEMONIC_AGGRO, player);
creature->AI()->AttackStart(player);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_10004) == QUEST_STATUS_INCOMPLETE)
if (player->GetQuestStatus(PATIENCE_AND_UNDERSTANDING) == QUEST_STATUS_INCOMPLETE)
{
creature->setFaction(FACTION_HOSTILE_SA);
creature->AI()->AttackStart(player);
player->ADD_GOSSIP_ITEM_DB(MENU_ID_ALTRUIS_SENT_ME, OPTION_ID_ALTRUIS_SENT_ME, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(NPC_TEXT_SAL_GROWLS_AT_YOU, creature->GetGUID());
}
else
{
@@ -187,7 +206,7 @@ public:
{
if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(20, damage))
{
done_by->ToPlayer()->GroupEventHappens(QUEST_10004, me);
done_by->ToPlayer()->GroupEventHappens(PATIENCE_AND_UNDERSTANDING, me);
damage = 0;
EnterEvadeMode();
}
@@ -220,6 +239,19 @@ Purchase requires exalted reputation with Scryers/Aldor, Cenarion Expedition and
##################################################
*/
enum FlaskVendors
{
ALDOR_REPUTATION = 932,
SCRYERS_REPUTATION = 934,
THE_SHA_TAR_REPUTATION = 935,
CENARION_EXPEDITION_REP = 942,
NPC_TEXT_EXALTED_ALDOR = 11083, // (need to be exalted with Sha'tar, Cenarion Expedition and the Aldor)
NPC_TEXT_EXALTED_SCRYERS = 11084, // (need to be exalted with Sha'tar, Cenarion Expedition and the Scryers)
NPC_TEXT_WELCOME_NAME = 11085, // Access granted
ARCANIST_XORITH = 23483, // Scryer Apothecary
HALDOR_THE_COMPULSIVE = 23484 // Aldor Apothecary
};
class npc_shattrathflaskvendors : public CreatureScript
{
public:
@@ -236,31 +268,31 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->GetEntry() == 23484)
if (creature->GetEntry() == HALDOR_THE_COMPULSIVE)
{
// Aldor vendor
if (creature->IsVendor() && (player->GetReputationRank(932) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
if (creature->IsVendor() && (player->GetReputationRank(ALDOR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
player->SEND_GOSSIP_MENU(NPC_TEXT_WELCOME_NAME, creature->GetGUID());
}
else
{
player->SEND_GOSSIP_MENU(11083, creature->GetGUID());
player->SEND_GOSSIP_MENU(NPC_TEXT_EXALTED_ALDOR, creature->GetGUID());
}
}
if (creature->GetEntry() == 23483)
if (creature->GetEntry() == ARCANIST_XORITH)
{
// Scryers vendor
if (creature->IsVendor() && (player->GetReputationRank(934) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
if (creature->IsVendor() && (player->GetReputationRank(SCRYERS_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(THE_SHA_TAR_REPUTATION) == REP_EXALTED) && (player->GetReputationRank(CENARION_EXPEDITION_REP) == REP_EXALTED))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
player->SEND_GOSSIP_MENU(NPC_TEXT_WELCOME_NAME, creature->GetGUID());
}
else
{
player->SEND_GOSSIP_MENU(11084, creature->GetGUID());
player->SEND_GOSSIP_MENU(NPC_TEXT_EXALTED_SCRYERS, creature->GetGUID());
}
}
@@ -272,7 +304,13 @@ public:
# npc_zephyr
######*/
#define GOSSIP_HZ "Take me to the Caverns of Time."
enum Zephyr
{
OPTION_ID_TAKE_ME_TO_C_O_T = 0,
KEEPERS_OF_TIME_REPUTATION = 989,
MENU_ID_TAKE_ME_TO_C_O_T = 9205,
TELEPORT_CAVERNS_OF_TIME = 37778
};
class npc_zephyr : public CreatureScript
{
@@ -283,15 +321,15 @@ public:
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
player->CastSpell(player, 37778, false);
player->CastSpell(player, TELEPORT_CAVERNS_OF_TIME, false);
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetReputationRank(989) >= REP_REVERED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HZ, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (player->GetReputationRank(KEEPERS_OF_TIME_REPUTATION) >= REP_REVERED)
player->ADD_GOSSIP_ITEM_DB(MENU_ID_TAKE_ME_TO_C_O_T, OPTION_ID_TAKE_ME_TO_C_O_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -305,28 +343,29 @@ public:
enum KServant
{
SAY1 = 0,
WHISP1 = 1,
WHISP2 = 2,
WHISP3 = 3,
WHISP4 = 4,
WHISP5 = 5,
WHISP6 = 6,
WHISP7 = 7,
WHISP8 = 8,
WHISP9 = 9,
WHISP10 = 10,
WHISP11 = 11,
WHISP12 = 12,
WHISP13 = 13,
WHISP14 = 14,
WHISP15 = 15,
WHISP16 = 16,
WHISP17 = 17,
WHISP18 = 18,
WHISP19 = 19,
WHISP20 = 20,
WHISP21 = 21
SAY1 = 0,
WHISP1 = 1,
WHISP2 = 2,
WHISP3 = 3,
WHISP4 = 4,
WHISP5 = 5,
WHISP6 = 6,
WHISP7 = 7,
WHISP8 = 8,
WHISP9 = 9,
WHISP10 = 10,
WHISP11 = 11,
WHISP12 = 12,
WHISP13 = 13,
WHISP14 = 14,
WHISP15 = 15,
WHISP16 = 16,
WHISP17 = 17,
WHISP18 = 18,
WHISP19 = 19,
WHISP20 = 20,
WHISP21 = 21,
CITY_OF_LIGHT = 10211
};
class npc_kservant : public CreatureScript
@@ -417,7 +456,7 @@ public:
break;
case 56:
Talk(WHISP21, player);
player->GroupEventHappens(10211, me);
player->GroupEventHappens(CITY_OF_LIGHT, me);
break;
}
}
@@ -429,7 +468,7 @@ public:
return;
Player* player = who->ToPlayer();
if (player && player->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE)
if (player && player->GetQuestStatus(CITY_OF_LIGHT) == QUEST_STATUS_INCOMPLETE)
{
float Radius = 10.0f;
if (me->IsWithinDistInMap(who, Radius))
@@ -443,43 +482,6 @@ public:
};
};
/*######
# npc_ishanah
######*/
#define ISANAH_GOSSIP_1 "Who are the Sha'tar?"
#define ISANAH_GOSSIP_2 "Isn't Shattrath a draenei city? Why do you allow others here?"
class npc_ishanah : public CreatureScript
{
public:
npc_ishanah() : CreatureScript("npc_ishanah") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
player->SEND_GOSSIP_MENU(9458, creature->GetGUID());
else if (action == GOSSIP_ACTION_INFO_DEF+2)
player->SEND_GOSSIP_MENU(9459, creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_shattrath_city()
{
new npc_raliq_the_drunk();
@@ -487,5 +489,4 @@ void AddSC_shattrath_city()
new npc_shattrathflaskvendors();
new npc_zephyr();
new npc_kservant();
new npc_ishanah();
}