diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp index b7bf75e4a7d..56a7ebc8448 100644 --- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp @@ -207,8 +207,7 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff) switch (cOwner->GetMovementTemplate().GetChase()) { case CreatureChaseMovementType::CanWalk: - if (owner->IsWalking()) - walk = true; + walk = owner->IsWalking(); break; case CreatureChaseMovementType::AlwaysWalk: walk = true;