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Core/AuctionHouse: After taking a break at the start of patch 8.3 auction house is now back in business.
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@@ -64,7 +64,7 @@ class WorldObject;
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class WorldSession;
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struct AreaTriggerEntry;
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struct AuctionEntry;
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struct AuctionPosting;
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struct ConditionSourceInfo;
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struct Condition;
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struct CreatureTemplate;
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@@ -569,16 +569,16 @@ class TC_GAME_API AuctionHouseScript : public ScriptObject
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public:
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// Called when an auction is added to an auction house.
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virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
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virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/) { }
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// Called when an auction is removed from an auction house.
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virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
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virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/) { }
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// Called when an auction was succesfully completed.
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virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
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virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/) { }
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// Called when an auction expires.
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virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
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virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/) { }
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};
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class TC_GAME_API ConditionScript : public ScriptObject
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@@ -1086,10 +1086,10 @@ class TC_GAME_API ScriptMgr
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public: /* AuctionHouseScript */
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void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry);
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void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry);
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void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry);
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void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry);
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void OnAuctionAdd(AuctionHouseObject* ah, AuctionPosting* auction);
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void OnAuctionRemove(AuctionHouseObject* ah, AuctionPosting* auction);
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void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionPosting* auction);
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void OnAuctionExpire(AuctionHouseObject* ah, AuctionPosting* auction);
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public: /* ConditionScript */
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