From ad182a6b2c1a72e96061583eff080f57db1c3676 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 26 Jun 2009 19:35:17 +0200 Subject: [PATCH] *Add debug log for asserts in BattleGroundAV::AssaultNode --HG-- branch : trunk --- src/game/BattleGroundAV.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index a93b304e2b9..d02ebaa9e03 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -1378,10 +1378,10 @@ const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node) void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) { - assert(m_Nodes[node].TotalOwner != team); - assert(m_Nodes[node].Owner != team); - assert(m_Nodes[node].State != POINT_DESTROYED); - assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner ); //only assault an assaulted node if no totalowner exists + assert(m_Nodes[node].TotalOwner != team || sLog.outCrash("Assaulting team is TotalOwner of node")); + assert(m_Nodes[node].Owner != team || sLog.outCrash("Assaulting team is owner of node")); + assert(m_Nodes[node].State != POINT_DESTROYED || sLog.outCrash("Destroyed node is assaulted")); + assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner || sLog.outCrash("Assault on an not assaulted node without total owner")); //only assault an assaulted node if no totalowner exists //the timer gets another time, if the previous owner was 0==Neutral m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; m_Nodes[node].PrevOwner = m_Nodes[node].Owner;