From ad495c54790c401a57e96a497516202d9842d7d0 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 15 May 2021 21:26:51 +0200 Subject: [PATCH] Scripts/BoT: use NullCreatureAI class for Ascendant Council Plume Stalker --- .../BastionOfTwilight/boss_ascendant_council.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/BastionOfTwilight/boss_ascendant_council.cpp b/src/server/scripts/EasternKingdoms/BastionOfTwilight/boss_ascendant_council.cpp index 056493460f8..7eff6f2d0b3 100644 --- a/src/server/scripts/EasternKingdoms/BastionOfTwilight/boss_ascendant_council.cpp +++ b/src/server/scripts/EasternKingdoms/BastionOfTwilight/boss_ascendant_council.cpp @@ -21,6 +21,7 @@ #include "GridNotifiers.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" +#include "PassiveAI.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" @@ -1530,9 +1531,9 @@ private: EventMap _events; }; -struct npc_ascendant_council_plume_stalker final : public ScriptedAI +struct npc_ascendant_council_plume_stalker final : public NullCreatureAI { - npc_ascendant_council_plume_stalker(Creature* creature) : ScriptedAI(creature) { } + npc_ascendant_council_plume_stalker(Creature* creature) : NullCreatureAI(creature) { } void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override {