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Ensure that all actions are compared to fixed point in time (ie. world update start)
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135
src/server/game/Time/UpdateTime.cpp
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135
src/server/game/Time/UpdateTime.cpp
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "UpdateTime.h"
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#include "Timer.h"
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#include "Config.h"
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#include "Log.h"
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// create instance
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WorldUpdateTime sWorldUpdateTime;
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UpdateTime::UpdateTime()
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{
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_averageUpdateTime = 0;
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_totalUpdateTime = 0;
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_updateTimeTableIndex = 0;
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_maxUpdateTime = 0;
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_maxUpdateTimeOfLastTable = 0;
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_maxUpdateTimeOfCurrentTable = 0;
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_updateTimeDataTable = { };
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}
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uint32 UpdateTime::GetAverageUpdateTime() const
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{
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return _averageUpdateTime;
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}
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uint32 UpdateTime::GetTimeWeightedAverageUpdateTime() const
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{
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uint32 sum = 0, weightsum = 0;
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for (uint32 diff : _updateTimeDataTable)
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{
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sum += diff * diff;
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weightsum += diff;
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}
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return sum / weightsum;
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}
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uint32 UpdateTime::GetMaxUpdateTime() const
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{
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return _maxUpdateTime;
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}
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uint32 UpdateTime::GetMaxUpdateTimeOfCurrentTable() const
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{
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return std::max(_maxUpdateTimeOfCurrentTable, _maxUpdateTimeOfLastTable);
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}
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uint32 UpdateTime::GetLastUpdateTime() const
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{
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return _updateTimeDataTable[_updateTimeTableIndex != 0 ? _updateTimeTableIndex - 1 : _updateTimeDataTable.size() - 1];
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}
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void UpdateTime::UpdateWithDiff(uint32 diff)
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{
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_totalUpdateTime = _totalUpdateTime - _updateTimeDataTable[_updateTimeTableIndex] + diff;
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_updateTimeDataTable[_updateTimeTableIndex] = diff;
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if (diff > _maxUpdateTime)
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_maxUpdateTime = diff;
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if (diff > _maxUpdateTimeOfCurrentTable)
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_maxUpdateTimeOfCurrentTable = diff;
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if (++_updateTimeTableIndex >= _updateTimeDataTable.size())
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{
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_updateTimeTableIndex = 0;
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_maxUpdateTimeOfLastTable = _maxUpdateTimeOfCurrentTable;
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_maxUpdateTimeOfCurrentTable = 0;
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}
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if (_updateTimeDataTable[_updateTimeDataTable.size() - 1])
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_averageUpdateTime = _totalUpdateTime / _updateTimeDataTable.size();
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else if (_updateTimeTableIndex)
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_averageUpdateTime = _totalUpdateTime / _updateTimeTableIndex;
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}
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void UpdateTime::RecordUpdateTimeReset()
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{
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_recordedTime = getMSTime();
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}
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void UpdateTime::_RecordUpdateTimeDuration(std::string const& text, uint32 minUpdateTime)
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{
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uint32 thisTime = getMSTime();
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uint32 diff = getMSTimeDiff(_recordedTime, thisTime);
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if (diff > minUpdateTime)
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TC_LOG_INFO("misc", "Recored Update Time of %s: %u.", text.c_str(), diff);
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_recordedTime = thisTime;
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}
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void WorldUpdateTime::LoadFromConfig()
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{
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_recordUpdateTimeInverval = sConfigMgr->GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
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_recordUpdateTimeMin = sConfigMgr->GetIntDefault("MinRecordUpdateTimeDiff", 100);
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}
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void WorldUpdateTime::SetRecordUpdateTimeInterval(uint32 t)
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{
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_recordUpdateTimeInverval = t;
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}
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void WorldUpdateTime::RecordUpdateTime(uint32 gameTimeMs, uint32 diff, uint32 sessionCount)
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{
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if (_recordUpdateTimeInverval > 0 && diff > _recordUpdateTimeMin)
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{
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if (getMSTimeDiff(_lastRecordTime, gameTimeMs) > _recordUpdateTimeInverval)
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{
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TC_LOG_DEBUG("misc", "Update time diff: %u. Players online: %u.", GetAverageUpdateTime(), sessionCount);
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_lastRecordTime = gameTimeMs;
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}
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}
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}
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void WorldUpdateTime::RecordUpdateTimeDuration(std::string const& text)
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{
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_RecordUpdateTimeDuration(text, _recordUpdateTimeMin);
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}
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