From adbc729fab7654be66ebc25b9e654bf5ba24b090 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 28 Jan 2020 05:54:03 +0100 Subject: [PATCH] Core/AI: call ModifyVehiclePassengerExitPos for CreatureScript as well since it inherits from UnitScript --- src/server/game/Scripting/ScriptMgr.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 85a73be671d..04fb653795c 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2116,6 +2116,7 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos) { FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); + FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); } SpellScriptLoader::SpellScriptLoader(char const* name)