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Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
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@@ -342,7 +342,7 @@ CREATE TABLE `characters` (
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`position_z` float NOT NULL default '0',
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`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
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`instance_id` int(11) unsigned NOT NULL default '0',
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`dungeon_difficulty` tinyint(1) unsigned NOT NULL default '0',
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`instance_mode_mask` tinyint(2) unsigned NOT NULL default '0',
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`orientation` float NOT NULL default '0',
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`taximask` longtext,
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`online` tinyint(3) unsigned NOT NULL default '0',
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