Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)

Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-07-29 18:11:41 +02:00
parent dfe5ae36d3
commit ade1bbdd62
19 changed files with 172 additions and 156 deletions

View File

@@ -200,9 +200,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
}
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetMapDifficultyData(GetId(),difficulty);
if (!mapDiff)
difficulty = DUNGEON_DIFFICULTY_NORMAL;
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(GetId(),difficulty);
sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");