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Fixed npc issue after mind control by PrinceCreed. Closes issue 229.
--HG-- branch : trunk
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@@ -5928,7 +5928,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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if (!target || target == pVictim)
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return false;
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CastSpell(target, 58567, true);
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CastSpell(target, 58567, true);
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return true;
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}
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break;
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@@ -6625,7 +6625,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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{
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if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
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{
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if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
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if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
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&& (procSpell->SpellFamilyFlags[0] & 0x40000000))
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{
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basepoints0 = int32(float(damage)/12.0f);
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@@ -7152,7 +7152,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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else if (procSpell->SpellFamilyFlags[0] & 0x100)
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// Chain heal - 0.3 of default
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chance *= 0.3f;
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if (!roll_chance_f(chance))
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return false;
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@@ -15013,8 +15013,10 @@ void Unit::RemoveCharmedBy(Unit *charmer)
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if (GetTypeId() == TYPEID_UNIT)
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{
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((Creature*)this)->AI()->OnCharmed(false);
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if (isAlive() && charmer && !IsFriendlyTo(charmer))
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((Creature*)this)->AddThreat(charmer, 10000.0f);
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((Creature*)this)->AIM_Initialize();
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if (((Creature*)this)->AI() && charmer && charmer->isAlive())
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((Creature*)this)->AI()->AttackStart(charmer);
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/*if (isAlive() && ((Creature*)this)->IsAIEnabled)
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{
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if (charmer && !IsFriendlyTo(charmer))
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