From adffbaf375147ea9fd3333597663fdd38cc0bcd5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 23 Sep 2020 16:36:58 +0200 Subject: [PATCH] Core/Units: restrict target guid based turning to creatures only --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index fd4a0531e7b..29994f6bc6a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -474,7 +474,7 @@ void Unit::Update(uint32 p_time) if (WorldObject const* objectTarget = ObjectAccessor::GetWorldObject(*this, channelGuid)) SetOrientationTowards(objectTarget); } - else + else if (IsCreature()) { ObjectGuid const targetGuid = GetTarget(); if (!targetGuid.IsEmpty() && targetGuid != GetGUID())