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Core/Scripts: add creature_text to pet mojo
Scripts/Karazhan/Moroes: cleanup a bit (should fixes mem leak)
This commit is contained in:
@@ -1575,130 +1575,95 @@ public:
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## npc_brewfest_reveler
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####*/
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class npc_brewfest_reveler : public CreatureScript
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enum BrewfestReveler
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{
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public:
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npc_brewfest_reveler() : CreatureScript("npc_brewfest_reveler") { }
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struct npc_brewfest_revelerAI : public ScriptedAI
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{
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npc_brewfest_revelerAI(Creature* creature) : ScriptedAI(creature) {}
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void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
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{
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if (!IsHolidayActive(HOLIDAY_BREWFEST))
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return;
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if (emote == TEXT_EMOTE_DANCE)
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me->CastSpell(player, 41586, false);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_brewfest_revelerAI(creature);
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}
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SPELL_BREWFEST_TOAST = 41586
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};
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class npc_brewfest_reveler : public CreatureScript
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{
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public:
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npc_brewfest_reveler() : CreatureScript("npc_brewfest_reveler") { }
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#define SAY_RANDOM_MOJO0 "Now that's what I call froggy-style!"
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#define SAY_RANDOM_MOJO1 "Your lily pad or mine?"
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#define SAY_RANDOM_MOJO2 "This won't take long, did it?"
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#define SAY_RANDOM_MOJO3 "I thought you'd never ask!"
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#define SAY_RANDOM_MOJO4 "I promise not to give you warts..."
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#define SAY_RANDOM_MOJO5 "Feelin' a little froggy, are ya?"
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#define SAY_RANDOM_MOJO6a "Listen, "
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#define SAY_RANDOM_MOJO6b ", I know of a little swamp not too far from here...."
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#define SAY_RANDOM_MOJO7 "There's just never enough Mojo to go around..."
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struct npc_brewfest_revelerAI : public ScriptedAI
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{
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npc_brewfest_revelerAI(Creature* creature) : ScriptedAI(creature) { }
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void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
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{
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if (!IsHolidayActive(HOLIDAY_BREWFEST))
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return;
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if (emote == TEXT_EMOTE_DANCE)
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me->CastSpell(player, SPELL_BREWFEST_TOAST, false);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_brewfest_revelerAI(creature);
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}
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};
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enum Mojo
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{
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SAY_MOJO = 0,
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SPELL_FEELING_FROGGY = 43906,
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SPELL_SEDUCTION_VISUAL = 43919
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};
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class npc_mojo : public CreatureScript
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{
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public:
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npc_mojo() : CreatureScript("npc_mojo") { }
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public:
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npc_mojo() : CreatureScript("npc_mojo") { }
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struct npc_mojoAI : public ScriptedAI
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{
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npc_mojoAI(Creature* creature) : ScriptedAI(creature) {Reset();}
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uint32 hearts;
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uint64 victimGUID;
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void Reset() OVERRIDE
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struct npc_mojoAI : public ScriptedAI
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{
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victimGUID = 0;
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hearts = 15000;
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if (Unit* own = me->GetOwner())
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me->GetMotionMaster()->MoveFollow(own, 0, 0);
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}
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npc_mojoAI(Creature* creature) : ScriptedAI(creature) { }
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void EnterCombat(Unit* /*who*/)OVERRIDE {}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (me->HasAura(20372))
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void Reset() OVERRIDE
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{
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if (hearts <= diff)
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_victimGUID = 0;
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if (Unit* owner = me->GetOwner())
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me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
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}
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void EnterCombat(Unit* /*who*/) OVERRIDE { }
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void UpdateAI(uint32 diff) OVERRIDE { }
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void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
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{
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me->HandleEmoteCommand(emote);
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Unit* owner = me->GetOwner();
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if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
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owner->ToPlayer()->GetTeam() != player->GetTeam())
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{
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me->RemoveAurasDueToSpell(20372);
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hearts = 15000;
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} hearts -= diff;
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}
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}
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return;
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}
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void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
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Talk(SAY_MOJO, player->GetGUID());
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if (_victimGUID)
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if (Player* victim = ObjectAccessor::GetPlayer(*me, _victimGUID))
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victim->RemoveAura(SPELL_FEELING_FROGGY);
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_victimGUID = player->GetGUID();
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DoCast(player, SPELL_FEELING_FROGGY, true);
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DoCast(me, SPELL_SEDUCTION_VISUAL, true);
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me->GetMotionMaster()->MoveFollow(player, 0.0f, 0.0f);
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}
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private:
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uint64 _victimGUID;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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me->HandleEmoteCommand(emote);
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Unit* owner = me->GetOwner();
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if (emote != TEXT_EMOTE_KISS || !owner || owner->GetTypeId() != TYPEID_PLAYER ||
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owner->ToPlayer()->GetTeam() != player->GetTeam())
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{
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return;
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}
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std::string whisp = "";
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switch (rand() % 8)
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{
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case 0:
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whisp.append(SAY_RANDOM_MOJO0);
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break;
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case 1:
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whisp.append(SAY_RANDOM_MOJO1);
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break;
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case 2:
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whisp.append(SAY_RANDOM_MOJO2);
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break;
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case 3:
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whisp.append(SAY_RANDOM_MOJO3);
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break;
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case 4:
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whisp.append(SAY_RANDOM_MOJO4);
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break;
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case 5:
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whisp.append(SAY_RANDOM_MOJO5);
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break;
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case 6:
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whisp.append(SAY_RANDOM_MOJO6a);
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whisp.append(player->GetName());
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whisp.append(SAY_RANDOM_MOJO6b);
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break;
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case 7:
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whisp.append(SAY_RANDOM_MOJO7);
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break;
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}
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me->MonsterWhisper(whisp.c_str(), player->GetGUID());
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if (victimGUID)
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if (Player* victim = ObjectAccessor::GetPlayer(*me, victimGUID))
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victim->RemoveAura(43906); // remove polymorph frog thing
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me->AddAura(43906, player); // add polymorph frog thing
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victimGUID = player->GetGUID();
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DoCast(me, 20372, true); // tag.hearts
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me->GetMotionMaster()->MoveFollow(player, 0, 0);
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hearts = 15000;
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return new npc_mojoAI(creature);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_mojoAI(creature);
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}
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};
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enum TrainingDummy
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