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Core/Dungeon Finder: Properly save old state for LfgPlayerData
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@@ -35,7 +35,7 @@ void LfgPlayerData::SetState(LfgState state)
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m_SelectedDungeons.clear();
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// No break on purpose
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case LFG_STATE_DUNGEON:
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m_OldState = state;
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m_OldState = m_State;
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// No break on purpose
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default:
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m_State = state;
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