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*Prevent to pick both of the flags when they are on the ground - by Klaimmore
--HG-- branch : trunk
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@@ -441,7 +441,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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}
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//Alliance flag on ground(not in base) (returned or picked up again from ground!)
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if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
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if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
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{
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if(Source->GetTeam() == ALLIANCE)
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{
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@@ -470,7 +470,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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}
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//Horde flag on ground(not in base) (returned or picked up again)
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if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
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if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
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{
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if(Source->GetTeam() == HORDE)
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{
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