Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_template with a gm command

(cherry picked from commit bec5bdb61b)
This commit is contained in:
Shauren
2024-04-10 20:27:57 +02:00
parent 5655aa4fd8
commit ae6b9bd8e8
5 changed files with 23 additions and 22 deletions

View File

@@ -507,8 +507,8 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
handler->PSendSysMessage(LANG_OBJECTINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());
handler->PSendSysMessage(LANG_OBJECTINFO_STRINGIDS, STRING_VIEW_FMT_ARG(target->GetStringIds()[0]),
STRING_VIEW_FMT_ARG(target->GetStringIds()[1]), STRING_VIEW_FMT_ARG(target->GetStringIds()[2]));
handler->PSendSysMessage(LANG_OBJECTINFO_STRINGIDS, STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Template)),
STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Spawn)), STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Script)));
handler->PSendSysMessage(LANG_NPCINFO_REACTSTATE, DescribeReactState(target->GetReactState()));
if (CreatureAI const* ai = target->AI())
handler->PSendSysMessage(LANG_OBJECTINFO_AITYPE, Trinity::GetTypeName(*ai).c_str());