From ae6f40555ecb59b301f1ec47ba20bdbed52d2de3 Mon Sep 17 00:00:00 2001 From: xinef1 Date: Tue, 27 Dec 2016 22:14:55 +0100 Subject: [PATCH] Core/Movement: Typo fix for falling to void case (#18611) --- src/server/game/Handlers/MovementHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index d4e5179d530..dc1e31c5342 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -426,7 +426,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plrMover->IsAlive()) + if (plrMover->IsAlive()) plrMover->KillPlayer(); } }