Extend the spell_disabled table to have a seperate flag for pet spells from player spells, Patch by Koani

--HG--
branch : trunk
This commit is contained in:
KingPin
2009-03-07 07:47:02 -05:00
parent 892e54c79c
commit ae70787843
4 changed files with 17 additions and 2 deletions

View File

@@ -6289,6 +6289,7 @@ void ObjectMgr::LoadSpellDisabledEntrys()
{
m_DisabledPlayerSpells.clear(); // need for reload case
m_DisabledCreatureSpells.clear();
m_DisabledPetSpells.clear();
QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled");
uint32 total_count = 0;
@@ -6321,6 +6322,8 @@ void ObjectMgr::LoadSpellDisabledEntrys()
m_DisabledPlayerSpells.insert(spellid);
if(disable_mask & SPELL_DISABLE_CREATURE)
m_DisabledCreatureSpells.insert(spellid);
if(disable_mask & SPELL_DISABLE_PET)
m_DisabledPetSpells.insert(spellid);
++total_count;
} while ( result->NextRow() );