From aef568cdd17dd249c88af1ccf1790f7a9909f07e Mon Sep 17 00:00:00 2001 From: treeston Date: Wed, 31 May 2017 14:03:48 +0200 Subject: [PATCH] Fix an issue where CanSpawn would never get invoked on creatures without per-guid script. --- src/server/game/Scripting/ScriptMgr.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 749417228cf..f3c9b4fcd45 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1641,7 +1641,10 @@ bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemp CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); if (!baseTemplate) baseTemplate = actTemplate; - GET_SCRIPT_RET(CreatureScript, (cData ? cData->ScriptId : baseTemplate->ScriptID), tmpscript, true); + uint32 scriptId = baseTemplate->ScriptID; + if (cData && cData->ScriptId) + scriptId = cData->ScriptId; + GET_SCRIPT_RET(CreatureScript, scriptId, tmpscript, true); return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map); }