[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:08:17 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions

View File

@@ -41,7 +41,7 @@ ReputationRank ReputationMgr::ReputationToRank(int32 standing)
int32 ReputationMgr::GetReputation(uint32 faction_id) const
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(faction_id);
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if (!factionEntry)
{
@@ -233,7 +233,7 @@ void ReputationMgr::Initialize()
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
FactionEntry const* factionEntry = sFactionStore.LookupEntry(i);
if (factionEntry && (factionEntry->reputationListID >= 0))
{
@@ -260,7 +260,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental);
bool res = false;
// if spillover definition exists in DB, override DBC
if (const RepSpilloverTemplate *repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
{
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
@@ -284,7 +284,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (!flist && factionEntry->team && factionEntry->spilloverRateOut != 0.0f)
{
spillOverRepOut *= factionEntry->spilloverRateOut;
if (FactionEntry const *parent = sFactionStore.LookupEntry(factionEntry->team))
if (FactionEntry const* parent = sFactionStore.LookupEntry(factionEntry->team))
{
FactionStateList::iterator parentState = m_factions.find(parent->reputationListID);
// some team factions have own reputation standing, in this case do not spill to other sub-factions
@@ -303,7 +303,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
// Spillover to affiliated factions
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
if (FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr))
if (FactionEntry const* factionEntryCalc = sFactionStore.LookupEntry(*itr))
{
if (factionEntryCalc == factionEntry || GetRank(factionEntryCalc) > ReputationRank(factionEntryCalc->spilloverMaxRankIn))
continue;
@@ -375,13 +375,13 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (!factionTemplateEntry->faction)
return;
if (FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
void ReputationMgr::SetVisible(FactionEntry const *factionEntry)
void ReputationMgr::SetVisible(FactionEntry const* factionEntry)
{
if (factionEntry->reputationListID < 0)
return;
@@ -478,7 +478,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
//QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
if (result)
{
@@ -486,7 +486,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
{
Field* fields = result->Fetch();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState* faction = &m_factions[factionEntry->reputationListID];