mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 23:50:44 +01:00
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -44,7 +44,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
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uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
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///- Schedule script execution for all scripts in the script map
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ScriptMap const *s2 = &(s->second);
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ScriptMap const* s2 = &(s->second);
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bool immedScript = false;
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for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
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{
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@@ -100,7 +100,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
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// Helpers for ScriptProcess method.
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inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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Player *pPlayer = NULL;
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Player* pPlayer = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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@@ -122,7 +122,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
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inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
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{
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Creature *pCreature = NULL;
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Creature* pCreature = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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@@ -245,7 +245,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
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scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
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else
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{
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GameObject *pDoor = _FindGameObject(wSource, guid);
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GameObject* pDoor = _FindGameObject(wSource, guid);
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if (!pDoor)
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sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
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else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
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@@ -268,7 +268,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
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inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
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{
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GameObject *pGameObject = NULL;
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GameObject* pGameObject = NULL;
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CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
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Cell cell(p);
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@@ -376,7 +376,7 @@ void Map::ScriptsProcess()
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}
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if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
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{
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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{
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LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
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std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
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@@ -411,7 +411,7 @@ void Map::ScriptsProcess()
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else
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{
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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uint64 targetGUID = target ? target->GetGUID() : 0;
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switch (step.script->Talk.ChatType)
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@@ -449,7 +449,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_EMOTE:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
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cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
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@@ -460,7 +460,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_FIELD_SET:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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// Validate field number.
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if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
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@@ -474,7 +474,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_MOVE_TO:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime);
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cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0);
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@@ -483,7 +483,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_FLAG_SET:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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// Validate field number.
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if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
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@@ -497,7 +497,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_FLAG_REMOVE:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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// Validate field number.
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if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
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@@ -513,13 +513,13 @@ void Map::ScriptsProcess()
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if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
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{
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
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cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
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}
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else
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{
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// Source or target must be Player.
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
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}
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break;
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@@ -585,7 +585,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_KILL_CREDIT:
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// Source or target must be Player.
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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{
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if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
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pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource);
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@@ -604,7 +604,7 @@ void Map::ScriptsProcess()
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// Source or target must be WorldObject.
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if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
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{
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GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
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GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
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if (!pGO)
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{
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sLog->outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
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@@ -661,7 +661,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_ACTIVATE_OBJECT:
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// Source must be Unit.
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if (Unit *pSource = _GetScriptUnit(source, true, step.script))
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if (Unit* pSource = _GetScriptUnit(source, true, step.script))
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{
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// Target must be GameObject.
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if (!target)
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@@ -677,7 +677,7 @@ void Map::ScriptsProcess()
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break;
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}
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if (GameObject *pGO = target->ToGameObject())
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if (GameObject* pGO = target->ToGameObject())
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pGO->Use(pSource);
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}
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break;
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@@ -686,7 +686,7 @@ void Map::ScriptsProcess()
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{
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// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
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bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
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if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
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if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
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pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
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break;
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}
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@@ -842,7 +842,7 @@ void Map::ScriptsProcess()
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}
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//Lets choose our ScriptMap map
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ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
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ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
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//if no scriptmap present...
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if (!datamap)
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{
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@@ -857,7 +857,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_KILL:
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// Source or target must be Creature.
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if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
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{
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if (cSource->isDead())
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sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
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@@ -873,7 +873,7 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_ORIENTATION:
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// Source must be Unit.
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if (Unit *pSource = _GetScriptUnit(source, true, step.script))
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if (Unit* pSource = _GetScriptUnit(source, true, step.script))
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{
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if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
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{
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@@ -893,25 +893,25 @@ void Map::ScriptsProcess()
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case SCRIPT_COMMAND_EQUIP:
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// Source must be Creature.
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if (Creature *cSource = _GetScriptCreature(source, true, step.script))
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if (Creature* cSource = _GetScriptCreature(source, true, step.script))
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cSource->LoadEquipment(step.script->Equip.EquipmentID);
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break;
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case SCRIPT_COMMAND_MODEL:
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// Source must be Creature.
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if (Creature *cSource = _GetScriptCreature(source, true, step.script))
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if (Creature* cSource = _GetScriptCreature(source, true, step.script))
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cSource->SetDisplayId(step.script->Model.ModelID);
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break;
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case SCRIPT_COMMAND_CLOSE_GOSSIP:
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// Source must be Player.
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if (Player *pSource = _GetScriptPlayer(source, true, step.script))
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if (Player* pSource = _GetScriptPlayer(source, true, step.script))
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pSource->PlayerTalkClass->SendCloseGossip();
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break;
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case SCRIPT_COMMAND_PLAYMOVIE:
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// Source must be Player.
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if (Player *pSource = _GetScriptPlayer(source, true, step.script))
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if (Player* pSource = _GetScriptPlayer(source, true, step.script))
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pSource->SendMovieStart(step.script->PlayMovie.MovieID);
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break;
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