From af1571ce508379895fb4f8f4fbcaccf7c5dbd156 Mon Sep 17 00:00:00 2001 From: Gildor Date: Wed, 1 Jul 2020 22:50:11 +0200 Subject: [PATCH] Core/Spells: SPELL_AURA_MOD_HEALTH_REGEN_PERCENT should be negative if TargetType is enemy and Basepoints are negative (#24902) --- src/server/game/Spells/SpellInfo.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 1446902f8ce..a489ff9b60b 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3662,6 +3662,10 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor if (!_isPositiveTarget(spellInfo, effIndex) && bp > 0) return false; break; + case SPELL_AURA_MOD_HEALTH_REGEN_PERCENT: // check targets and basepoints (target enemy and negative bp -> negative) + if (!_isPositiveTarget(spellInfo, effIndex) && bp < 0) + return false; + break; case SPELL_AURA_ADD_TARGET_TRIGGER: return true; case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: