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Core/Misc: Removed obsolete NO_CORE_FUNCS
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@@ -43,14 +43,12 @@ ModelList model_list;
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void LoadGameObjectModelList(std::string const& dataPath)
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{
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#ifndef NO_CORE_FUNCS
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uint32 oldMSTime = getMSTime();
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#endif
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FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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{
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VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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TC_LOG_ERROR("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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return;
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}
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@@ -69,13 +67,13 @@ void LoadGameObjectModelList(std::string const& dataPath)
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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TC_LOG_ERROR("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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break;
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}
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if (v1.isNaN() || v2.isNaN())
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{
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VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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TC_LOG_ERROR("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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continue;
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}
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@@ -86,7 +84,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
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}
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fclose(model_list_file);
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VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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TC_LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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GameObjectModel::~GameObjectModel()
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@@ -105,7 +103,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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TC_LOG_ERROR("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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return false;
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}
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@@ -218,7 +216,7 @@ bool GameObjectModel::UpdatePosition()
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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TC_LOG_ERROR("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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return false;
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}
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