Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions

View File

@@ -48,10 +48,10 @@ class spell_ex_5581 : public SpellScriptLoader
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const* /*spellEntry*/)
bool Validate(SpellInfo const* /*spellEntry*/)
{
// check if spellid 70522 exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED))
return false;
return true;
}
@@ -147,10 +147,10 @@ class spell_ex_66244 : public SpellScriptLoader
PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const* /*spellEntry*/)
bool Validate(SpellInfo const* /*spellEntry*/)
{
// check if spellid exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED))
return false;
return true;
}
@@ -379,7 +379,7 @@ class spell_ex : public SpellScriptLoader
{
PrepareSpellScript(spell_ex_SpellScript);
//bool Validate(SpellEntry const* spellEntry){return true;}
//bool Validate(SpellInfo const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
@@ -406,7 +406,7 @@ class spell_ex : public SpellScriptLoader
class spell_ex_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex)
//bool Validate(SpellEntry const* spellEntry){return true;}
//bool Validate(SpellInfo const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}