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*Remove stealth when unit gets hit
*Drop radius check for channeled auras, use range only. --HG-- branch : trunk
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@@ -11487,6 +11487,7 @@ bool InitTriggerAuraData()
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
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isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
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isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; // Aura not have charges but need remove him on trigger
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isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
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isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
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isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
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