*Remove stealth when unit gets hit

*Drop radius check for channeled auras, use range only.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-19 21:38:30 +02:00
parent 995410c475
commit b1360dc1e8
3 changed files with 5 additions and 23 deletions

View File

@@ -11487,6 +11487,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; // Aura not have charges but need remove him on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;