Core/Scripting: Bosses should now work in ZG.

Note: Mandokir is being rewritten blizzlike and not everything is working properly yet.
This commit is contained in:
Malcrom
2013-01-15 13:23:33 -03:30
parent c7ce94ee3d
commit b138d7fdf4
7 changed files with 302 additions and 299 deletions

View File

@@ -214,9 +214,9 @@ class go_gong_of_bethekk : public GameObjectScript
{
if (InstanceScript* instance = go->GetInstanceScript())
{
if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetData(DATA_ARLOKK) == IN_PROGRESS)
if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetBossState(DATA_ARLOKK) == IN_PROGRESS)
return true;
instance->SetData(DATA_ARLOKK, IN_PROGRESS);
instance->SetBossState(DATA_ARLOKK, IN_PROGRESS);
return true;
}

View File

@@ -271,7 +271,7 @@ class mob_batrider : public CreatureScript
{
if (instance)
{
if (instance->GetData(DATA_JEKLIK) == DONE)
if (instance->GetBossState(DATA_JEKLIK) == DONE)
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();

View File

@@ -32,23 +32,64 @@ enum Says
SAY_AGGRO = 0,
SAY_DING_KILL = 1,
SAY_WATCH = 2,
SAY_WATCH_WHISPER = 3, // is this text for real? easter egg?
SAY_WATCH_WHISPER = 3,
SAY_OHGAN_DEAD = 4,
SAY_GRATS_JINDO = 0,
};
enum Spells
{
SPELL_CHARGE = 24408,
SPELL_CLEAVE = 7160,
SPELL_CHARGE = 24408, // seen
SPELL_OVERPOWER = 24407, // Seen
SPELL_FEAR = 29321,
SPELL_WHIRLWIND = 15589,
SPELL_MORTAL_STRIKE = 16856,
SPELL_ENRAGE = 24318,
SPELL_WATCH = 24314,
SPELL_LEVEL_UP = 24312,
SPELL_SWIFT_ORANGE_RAPTOR = 23243,
// Ohgans Spell
SPELL_SUNDERARMOR = 24317
SPELL_WHIRLWIND = 13736, // Triggers 15589
SPELL_MORTAL_STRIKE = 16856, // Seen
SPELL_FRENZY = 24318, // seen
SPELL_WATCH = 24314, // seen 24315, 24316
SPELL_WATCH_CHARGE = 24315, // Triggers 24316
SPELL_LEVEL_UP = 24312 //
};
enum Events
{
EVENT_CHECK_START = 1,
EVENT_STARTED = 2,
EVENT_OVERPOWER = 3,
EVENT_MORTAL_STRIKE = 4,
EVENT_WHIRLWIND = 5,
EVENT_CHECK_OHGAN = 6,
EVENT_WATCH_PLAYER = 7
};
enum Misc
{
MODEL_OHGAN_MOUNT = 15271,
PATH_MANDOKIR = 492861,
CHAINED_SPIRT_COUNT = 20
};
Position const PosSummonChainedSpirits[CHAINED_SPIRT_COUNT] =
{
{ -12167.17f, -1979.330f, 133.0992f, 2.268928f },
{ -12262.74f, -1953.394f, 133.5496f, 0.593412f },
{ -12176.89f, -1983.068f, 133.7841f, 2.129302f },
{ -12226.45f, -1977.933f, 132.7982f, 1.466077f },
{ -12204.74f, -1890.431f, 135.7569f, 4.415683f },
{ -12216.70f, -1891.806f, 136.3496f, 4.677482f },
{ -12236.19f, -1892.034f, 134.1041f, 5.044002f },
{ -12248.24f, -1893.424f, 134.1182f, 5.270895f },
{ -12257.36f, -1897.663f, 133.1484f, 5.462881f },
{ -12265.84f, -1903.077f, 133.1649f, 5.654867f },
{ -12158.69f, -1972.707f, 133.8751f, 2.408554f },
{ -12178.82f, -1891.974f, 134.1786f, 3.944444f },
{ -12193.36f, -1890.039f, 135.1441f, 4.188790f },
{ -12275.59f, -1932.845f, 134.9017f, 0.174533f },
{ -12273.51f, -1941.539f, 136.1262f, 0.314159f },
{ -12247.02f, -1963.497f, 133.9476f, 0.872665f },
{ -12238.68f, -1969.574f, 133.6273f, 1.134464f },
{ -12192.78f, -1982.116f, 132.6966f, 1.919862f },
{ -12210.81f, -1979.316f, 133.8700f, 1.797689f },
{ -12283.51f, -1924.839f, 133.5170f, 0.069813f }
};
class boss_mandokir : public CreatureScript
@@ -59,52 +100,15 @@ class boss_mandokir : public CreatureScript
{
boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) {}
uint32 KillCount;
uint32 Watch_Timer;
uint32 TargetInRange;
uint32 Cleave_Timer;
uint32 Whirlwind_Timer;
uint32 Fear_Timer;
uint32 MortalStrike_Timer;
uint32 Check_Timer;
float targetX;
float targetY;
float targetZ;
InstanceScript* instance;
bool endWatch;
bool someWatched;
bool RaptorDead;
bool CombatStart;
bool SpeakerDead;
uint64 WatchTarget;
uint8 killCount;
void Reset()
{
KillCount = 0;
Watch_Timer = 33000;
Cleave_Timer = 7000;
Whirlwind_Timer = 20000;
Fear_Timer = 1000;
MortalStrike_Timer = 1000;
Check_Timer = 1000;
targetX = 0.0f;
targetY = 0.0f;
targetZ = 0.0f;
TargetInRange = 0;
WatchTarget = 0;
someWatched = false;
endWatch = false;
RaptorDead = false;
CombatStart = false;
SpeakerDead = false;
DoCast(me, 23243);
_Reset();
killCount = 0;
me->Mount(MODEL_OHGAN_MOUNT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_CHECK_START, 1000);
}
void JustDied(Unit* /*killer*/)
@@ -112,186 +116,126 @@ class boss_mandokir : public CreatureScript
_JustDied();
}
void KilledUnit(Unit* victim)
void Evade(Unit* /*killer*/)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
if (KillCount == 3)
{
Talk(SAY_DING_KILL);
if (instance)
{
uint64 JindoGUID = instance->GetData64(DATA_JINDO);
if (JindoGUID)
{
if (Creature* jTemp = Creature::GetCreature(*me, JindoGUID))
{
if (jTemp->isAlive())
jTemp->AI()->Talk(SAY_GRATS_JINDO);
}
}
}
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
events.ScheduleEvent(EVENT_OVERPOWER, urand(7000, 9000));
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000));
events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000));
events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000);
events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(13000, 15000));
me->SetSpeed(MOVE_RUN, false);
me->GetMotionMaster()->Clear(true);
Talk(SAY_AGGRO);
me->Dismount();
// Summon Ohgan (Spell missing) TEMP HACK
me->SummonCreature(NPC_OHGAN, me->getVictim()->GetPositionX(), me->getVictim()->GetPositionY(), me->getVictim()->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000);
for (int i = 0; i < CHAINED_SPIRT_COUNT; ++i)
me->SummonCreature(NPC_CHAINED_SPIRT, PosSummonChainedSpirits[i], TEMPSUMMON_CORPSE_DESPAWN);
}
void UpdateAI(const uint32 diff)
void KilledUnit(Unit* victim)
{
if (!SpeakerDead)
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (!me->FindNearestCreature(NPC_SPEAKER, 100.0f, true))
if (++killCount == 3 && instance)
{
me->GetMotionMaster()->MovePoint(0, -12196.3f, -1948.37f, 130.36f);
SpeakerDead = true;
Talk(SAY_DING_KILL);
if (uint64 JindoGUID = instance->GetData64(DATA_JINDO))
if (Creature* jTemp = Creature::GetCreature(*me, JindoGUID))
if (jTemp->isAlive())
jTemp->AI()->Talk(SAY_GRATS_JINDO);
DoCast(me, SPELL_LEVEL_UP, true);
killCount = 0;
}
}
}
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && SpeakerDead)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
void UpdateAI(uint32 const diff)
{
events.Update(diff);
if (!UpdateVictim())
if (instance->GetBossState(DATA_MANDOKIR) == NOT_STARTED || instance->GetBossState(DATA_MANDOKIR) == SPECIAL)
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CHECK_START:
if(instance)
if (instance->GetBossState(DATA_MANDOKIR) == SPECIAL)
{
me->SetSpeed(MOVE_RUN, true);
me->GetMotionMaster()->MovePoint(0, -12197.86f, -1949.392f, 130.2745f);
events.ScheduleEvent(EVENT_STARTED, 3000);
}
else
events.ScheduleEvent(EVENT_CHECK_START, 1000);
break;
case EVENT_STARTED:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
me->GetMotionMaster()->MovePath(PATH_MANDOKIR,false);
break;
default:
break;
}
}
}
return;
if (me->getVictim() && me->isAlive())
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
if (!CombatStart)
switch (eventId)
{
//At combat Start Mandokir is mounted so we must unmount it first
me->Dismount();
//And summon his raptor
me->SummonCreature(14988, me->getVictim()->GetPositionX(), me->getVictim()->GetPositionY(), me->getVictim()->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000);
CombatStart = true;
}
if (Watch_Timer <= diff) //Every 20 Sec Mandokir will check this
{
if (WatchTarget) //If someone is watched and If the Position of the watched target is different from the one stored, or are attacking, mandokir will charge him
{
Unit* unit = Unit::GetUnit(*me, WatchTarget);
if (unit && (
targetX != unit->GetPositionX() ||
targetY != unit->GetPositionY() ||
targetZ != unit->GetPositionZ() ||
unit->isInCombat()))
{
if (me->IsWithinMeleeRange(unit))
case EVENT_OVERPOWER:
DoCastVictim(SPELL_OVERPOWER, true);
events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 12000));
break;
case EVENT_MORTAL_STRIKE:
if (me->getVictim() && me->getVictim()->HealthBelowPct(50))
DoCastVictim(SPELL_MORTAL_STRIKE, true);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000));
break;
case EVENT_WHIRLWIND:
DoCast(me, SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(22000, 26000));
break;
case EVENT_CHECK_OHGAN:
if (instance)
if (instance->GetBossState(DATA_OHGAN) == DONE)
{
DoCast(unit, 24316);
DoCast(me, SPELL_FRENZY);
Talk(SAY_OHGAN_DEAD);
}
else
{
DoCast(unit, SPELL_CHARGE);
//me->SendMonsterMove(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), 0, true, 1);
AttackStart(unit);
}
}
}
someWatched = false;
Watch_Timer = 20000;
} else Watch_Timer -= diff;
if ((Watch_Timer < 8000) && !someWatched) //8 sec(cast time + expire time) before the check for the watch effect mandokir will cast watch debuff on a random target
{
if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Talk(SAY_WATCH, p->GetGUID());
DoCast(p, SPELL_WATCH);
WatchTarget = p->GetGUID();
someWatched = true;
endWatch = true;
}
}
if ((Watch_Timer < 1000) && endWatch) //1 sec before the debuf expire, store the target position
{
Unit* unit = Unit::GetUnit(*me, WatchTarget);
if (unit)
{
targetX = unit->GetPositionX();
targetY = unit->GetPositionY();
targetZ = unit->GetPositionZ();
}
endWatch = false;
}
if (!someWatched)
{
//Cleave
if (Cleave_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
//Whirlwind
if (Whirlwind_Timer <= diff)
{
DoCast(me, SPELL_WHIRLWIND);
Whirlwind_Timer = 18000;
} else Whirlwind_Timer -= diff;
//If more then 3 targets in melee range mandokir will cast fear
if (Fear_Timer <= diff)
{
TargetInRange = 0;
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000);
break;
case EVENT_WATCH_PLAYER:
if (Unit* player = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
{
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
++TargetInRange;
DoCast(player, SPELL_WATCH);
Talk(SAY_WATCH, player->GetGUID());
// Not complete
}
if (TargetInRange > 3)
DoCast(me->getVictim(), SPELL_FEAR);
Fear_Timer = 4000;
} else Fear_Timer -=diff;
//Mortal Strike if target below 50% hp
if (me->getVictim() && me->getVictim()->HealthBelowPct(50))
{
if (MortalStrike_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
}
events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 15000));
break;
default:
break;
}
//Checking if Ohgan is dead. If yes Mandokir will enrage.
if (Check_Timer <= diff)
{
if (instance)
{
if (instance->GetData(DATA_OHGAN) == DONE)
{
if (!RaptorDead)
{
DoCast(me, SPELL_ENRAGE);
RaptorDead = true;
}
}
}
Check_Timer = 1000;
} else Check_Timer -= diff;
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
};
@@ -302,6 +246,12 @@ class boss_mandokir : public CreatureScript
};
// Ohgan
enum O_Spells
{
SPELL_SUNDERARMOR = 24317
};
class mob_ohgan : public CreatureScript
{
public: mob_ohgan() : CreatureScript("mob_ohgan") {}
@@ -310,7 +260,7 @@ class mob_ohgan : public CreatureScript
{
mob_ohganAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
instance = me->GetInstanceScript();
}
uint32 SunderArmor_Timer;
@@ -326,7 +276,7 @@ class mob_ohgan : public CreatureScript
void JustDied(Unit* /*killer*/)
{
if (instance)
instance->SetData(DATA_OHGAN, DONE);
instance->SetBossState(DATA_OHGAN, DONE);
}
void UpdateAI (const uint32 diff)
@@ -338,7 +288,7 @@ class mob_ohgan : public CreatureScript
//SunderArmor_Timer
if (SunderArmor_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SUNDERARMOR);
DoCastVictim(SPELL_SUNDERARMOR, true);
SunderArmor_Timer = urand(10000, 15000);
} else SunderArmor_Timer -= diff;
@@ -352,9 +302,76 @@ class mob_ohgan : public CreatureScript
}
};
// Vilebranch Speaker
enum VS_Spells
{
SPELL_DEMORALIZING_SHOUT = 13730,
SPELL_CLEAVE = 15284
};
class mob_vilebranch_speaker : public CreatureScript
{
public: mob_vilebranch_speaker() : CreatureScript("mob_vilebranch_speaker") {}
struct mob_vilebranch_speakerAI : public ScriptedAI
{
mob_vilebranch_speakerAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
}
uint32 demoralizing_Shout_Timer;
uint32 cleave_Timer;
InstanceScript* instance;
void Reset()
{
demoralizing_Shout_Timer = urand (2000, 4000);
cleave_Timer = urand (5000, 8000);
}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*killer*/)
{
if (instance)
instance->SetBossState(DATA_MANDOKIR, SPECIAL);
}
void UpdateAI (const uint32 diff)
{
// Return since we have no target
if (!UpdateVictim())
return;
// demoralizing_Shout_Timer
if (demoralizing_Shout_Timer <= diff)
{
DoCast(me, SPELL_DEMORALIZING_SHOUT);
demoralizing_Shout_Timer = urand(22000, 30000);
} else demoralizing_Shout_Timer -= diff;
// cleave_Timer
if (cleave_Timer <= diff)
{
DoCastVictim(SPELL_CLEAVE, true);
cleave_Timer = urand(6000, 9000);
} else cleave_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_vilebranch_speakerAI(creature);
}
};
void AddSC_boss_mandokir()
{
new boss_mandokir();
new mob_ohgan();
new mob_vilebranch_speaker();
}

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@@ -113,7 +113,7 @@ class boss_thekal : public CreatureScript
void JustReachedHome()
{
if (instance)
instance->SetData(DATA_THEKAL, NOT_STARTED);
instance->SetBossState(DATA_THEKAL, NOT_STARTED);
}
void UpdateAI(uint32 const diff)
@@ -167,7 +167,7 @@ class boss_thekal : public CreatureScript
{
if (instance)
{
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
@@ -180,7 +180,7 @@ class boss_thekal : public CreatureScript
}
}
if (instance->GetData(DATA_ZATH) == SPECIAL)
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
@@ -189,7 +189,7 @@ class boss_thekal : public CreatureScript
pZath->setFaction(14);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetData(DATA_ZATH, DONE);
instance->SetBossState(DATA_ZATH, DONE);
}
}
}
@@ -241,7 +241,7 @@ class boss_thekal : public CreatureScript
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
if (instance)
instance->SetData(DATA_THEKAL, SPECIAL);
instance->SetBossState(DATA_THEKAL, SPECIAL);
WasDead=true;
}
}
@@ -288,7 +288,7 @@ class mob_zealot_lorkhan : public CreatureScript
FakeDeath = false;
if (instance)
instance->SetData(DATA_LORKHAN, NOT_STARTED);
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -356,7 +356,7 @@ class mob_zealot_lorkhan : public CreatureScript
{
if (instance)
{
if (instance->GetData(DATA_THEKAL) == SPECIAL)
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
@@ -368,7 +368,7 @@ class mob_zealot_lorkhan : public CreatureScript
}
}
if (instance->GetData(DATA_ZATH) == SPECIAL)
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
@@ -395,7 +395,7 @@ class mob_zealot_lorkhan : public CreatureScript
me->AttackStop();
if (instance)
instance->SetData(DATA_LORKHAN, SPECIAL);
instance->SetBossState(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
@@ -450,7 +450,7 @@ class mob_zealot_zath : public CreatureScript
FakeDeath = false;
if (instance)
instance->SetData(DATA_ZATH, NOT_STARTED);
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -509,7 +509,7 @@ class mob_zealot_zath : public CreatureScript
{
if (instance)
{
if (instance->GetData(DATA_LORKHAN) == SPECIAL)
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
@@ -521,7 +521,7 @@ class mob_zealot_zath : public CreatureScript
}
}
if (instance->GetData(DATA_THEKAL) == SPECIAL)
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
@@ -548,7 +548,7 @@ class mob_zealot_zath : public CreatureScript
me->AttackStop();
if (instance)
instance->SetData(DATA_ZATH, SPECIAL);
instance->SetBossState(DATA_ZATH, SPECIAL);
FakeDeath = true;
}

View File

@@ -40,17 +40,18 @@ class instance_zulgurub : public InstanceMapScript
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
uint64 LorKhanGUID;
uint64 ZathGUID;
uint64 ThekalGUID;
uint64 JindoGUID;
uint64 lorKhanGUID;
uint64 zathGUID;
uint64 thekalGUID;
uint64 jindoGUID;
void Initialize()
{
LorKhanGUID = 0;
ZathGUID = 0;
ThekalGUID = 0;
JindoGUID = 0;
lorKhanGUID = 0;
zathGUID = 0;
thekalGUID = 0;
jindoGUID = 0;
}
bool IsEncounterInProgress() const
@@ -63,78 +64,21 @@ class instance_zulgurub : public InstanceMapScript
{
switch (creature->GetEntry())
{
case NPC_ZEALOT_LORKHAN: LorKhanGUID = creature->GetGUID(); break;
case NPC_ZEALOT_ZATH: ZathGUID = creature->GetGUID(); break;
case NPC_HIGH_PRIEST_THEKAL: ThekalGUID = creature->GetGUID(); break;
case NPC_JINDO_THE_HEXXER: JindoGUID = creature->GetGUID(); break;
case NPC_ZEALOT_LORKHAN: lorKhanGUID = creature->GetGUID(); break;
case NPC_ZEALOT_ZATH: zathGUID = creature->GetGUID(); break;
case NPC_HIGH_PRIEST_THEKAL: thekalGUID = creature->GetGUID(); break;
case NPC_JINDO_THE_HEXXER: jindoGUID = creature->GetGUID(); break;
}
}
bool SetBossState(uint32 type, EncounterState state)
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_JEKLIK:
case DATA_VENOXIS:
case DATA_MARLI:
case DATA_ARLOKK:
case DATA_HAKKAR:
case DATA_MANDOKIR:
case DATA_JINDO:
case DATA_GAHZRANKA:
case DATA_EDGE_OF_MADNESS:
case DATA_THEKAL:
case DATA_LORKHAN:
case DATA_ZATH:
case DATA_OHGAN:
break;
default:
break;
}
return true;
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_JEKLIK: return GetBossState(DATA_JEKLIK);
case DATA_VENOXIS: return GetBossState(DATA_VENOXIS);
case DATA_MARLI: return GetBossState(DATA_MARLI);
case DATA_ARLOKK: return GetBossState(DATA_ARLOKK);
case DATA_HAKKAR: return GetBossState(DATA_HAKKAR);
case DATA_MANDOKIR: return GetBossState(DATA_MANDOKIR);
case DATA_JINDO: return GetBossState(DATA_JINDO);
case DATA_GAHZRANKA: return GetBossState(DATA_GAHZRANKA);
case DATA_EDGE_OF_MADNESS: return GetBossState(DATA_EDGE_OF_MADNESS);
case DATA_THEKAL: return GetBossState(DATA_THEKAL);
case DATA_LORKHAN: return GetBossState(DATA_LORKHAN);
case DATA_ZATH: return GetBossState(DATA_ZATH);
case DATA_OHGAN: return GetBossState(DATA_OHGAN);
break;
default:
break;
}
return 0;
}
uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
case DATA_LORKHAN:
return LorKhanGUID;
case DATA_ZATH:
return ZathGUID;
case DATA_THEKAL:
return ThekalGUID;
case DATA_JINDO:
return JindoGUID;
case DATA_LORKHAN: return lorKhanGUID;
case DATA_ZATH: return zathGUID;
case DATA_THEKAL: return thekalGUID;
case DATA_JINDO: return jindoGUID;
}
return 0;
}

View File

@@ -47,7 +47,9 @@ enum CreatureIds
NPC_ZULIAN_PROWLER = 15101,
NPC_SPEAKER = 11391,
NPC_SHADE_OF_JINDO = 14986,
NPC_SACRIFICED_TROLL = 14826
NPC_SACRIFICED_TROLL = 14826,
NPC_OHGAN = 14988,
NPC_CHAINED_SPIRT = 15117
};
#endif